Top

CHECKMATE LIVE
TERMS OF SERVICE

By accessing and using the Checkmate.Live platform (the “Platform”), including all related services, content, and features, you agree to be bound by these Terms of Service (“Terms”). If you do not agree with all of the Terms, please do not access or use the Platform.

1. Fair Play & Zero Tolerance Policy

Checkmate.Live is committed to maintaining a fair, competitive, and respectful gaming environment for all players.

🚨 Zero Tolerance Policy – We strictly enforce rules against:
Cheating & Unfair Play – Use of engines, match-fixing, collusion, or unauthorized assistance.
Unauthorized Data Access & Security Violations – Hacking, data scraping, exploiting vulnerabilities, or bypassing anti-cheat systems.
Toxic Behavior & Harassment – Hate speech, threats, personal attacks, or disruptive conduct.

🔹 Enforcement Measures Include:
✔ Immediate disqualification from events
✔ Account suspensions and permanent bans (no right to appeal)
✔ Forfeiture of rewards, titles, and rankings
✔ Public disclosure of offenders (where applicable)
✔ Legal action (civil and/or criminal prosecution)

This policy applies to all users, including players (casual, professional, federated), third parties (developers, hackers, data miners), and event organizers.

2. Play by the rules, cheating is fraud

Checkmate.Live treats cheating as fraud under applicable laws, with consequences including:

✔ Reporting to the Esports Integrity Commission (ESIC) and applicable chess federations
✔ Criminal referrals to law enforcement
✔ Civil lawsuits to recover damages
✔ Cross-border enforcement actions for international violations

🚫 No Defense Clauses:

  • "It was for educational, research, or entertainment purposes."
  • "I was testing the platform’s security."
  • "It was just a harmless prank."

🚨 Breaking the rules means facing the consequences. No exceptions.

3. Community Engagement & Respectful Conduct
We support free speech and competitive discussions, but not at the expense of respect, fairness, or community integrity.

Healthy banter, competitive spirit, and constructive feedback are welcome
Hate speech, harassment, personal attacks, and disruptive behaviour are not.
Being a muppet (excessive trolling, pointless drama, toxic behaviour) is not an excuse.

Consequences:

  • Chat restrictions, warnings, or rating penalties
  • Event disqualifications or permanent bans (depending on severity)

TL;DR: Speak freely, but don’t be a muppet. Keep it competitive, keep it fun, and respect the game.

4. Proof of Play & Fair Play Score

Fair play isn’t just a rule—it’s a core principle of Checkmate.Live.

✔ Your Fair Play Score determines eligibility for future Proof of Play rewards.
✔ Good behavior unlocks additional rewards.
✔ Low scores may result in restrictions from ranked play and prize events.

🚨 Proof of Play Rewards (Coming Soon!)
📢 More details will be announced upon release.

At Checkmate.Live, it’s Fair Play or No Play.

5. Echess Events & FIDE Compliance
Echess events on Checkmate.Live operate under the FIDE Laws of Chess and follow the rules for online supervised play as determined by the host federation. Each event is officiated by the designated federation, following their policies and enforcement procedures.

Checkmate.Live reserves the right to apply separate rulings as outlined in our Terms of Service.

6. Important Policies & GuidelinesBefore using Checkmate.Live, please review these key policies:

📜 Fair Play Policy – Rules for fair play and anti-cheating measures.
📜 Community Code of Conduct – Expectations for respectful behavior on the platform.
📜 Privacy & Compliance Policy – How we collect, use, and protect your data.For specific tournament rules and platform updates, visit our Playbook.

By using Checkmate.Live, you agree to these policies and our terms of service. Need help, have feedback? Contact Support.

TERMS OF SERVICE INDEX

  • PART A – PRELIMINARY
  • PART B – PLATFORM AND GOVERNANCE
  • PART C – ACCOUNT MANAGEMENT
  • PART D – TECHNICAL REQUIREMENTS
  • PART E – FAIR PLAY AND ANTI-CHEAT
  • PART F – INTELLECTUAL PROPERTY
  • PART G – BROADCAST AND DIGITAL RIGHTS
  • PART H – VIRTUAL CURRENCY AND STORE
  • PART I – BATTLE MODE AND LOOT
  • PART J – TOURNAMENT POLICIES
  • PART K – DISPUTE RESOLUTION
  • PART L – PRIZE PAYMENTS
  • PART M – WEB3 AND NFT TRANSACTIONS
  • PART N – ASSIGNMENT AND MERGER
  • PART O – DISCLAIMERS AND LIMITATIONS
  • PART P – GENERAL PROVISIONS
  • PART Q – EXECUTION AND CONTACT
  • PART A – PRELIMINARY: DEFINITIONS, INTERPRETATION, AND ACCEPTANCE

    1. Alpha Stage Disclaimer

    By accessing or using the Platform, you expressly acknowledge and agree that:

    (a) The Platform is in ALPHA development stage, and accordingly:(i) features may be incomplete, unstable, or modified without notice;(ii) service interruptions will occur;(iii) data loss or reset may occur without warning;(iv) technical issues are expected and frequent;(v) no warranties or guarantees of any kind are provided.(b) Your use of the Platform during ALPHA stage is entirely at your own risk, and you expressly waive:(i) all claims for service interruption;(ii) all claims for data loss;(iii) all claims for feature modification;(iv) all claims for technical issues;(v) any right to compensation for such issues.

    1.1 Definitions
    In this document, unless the context requires otherwise:

    • Account: A User’s registered account on the Platform. All tournament results and game data are accessible only via a valid Account login on Checkmate.Live
    • .Account Tier: A level of access to the Checkmate.Live platform, each with different features, benefits, and potentially restrictions. (See also: Rookie, Arcade+, Pro, Echess and FIDE-Rated)
    • ACF (Asian Chess Federation): The governing body for chess in Asia, the Middle East, and Oceania.
    • Affiliate: Any entity that directly or indirectly controls, is controlled by, or is under common control with a party.
    • Alpha Stage: The current development phase of the Platform, where features are still being tested and refined, and instability or data loss may occur.
    • Applicable Law: All laws, regulations, codes, and guidelines applicable to the Platform or its use.
    • Arbitration: Binding arbitration as provided in Part L.Arbiter Mode: A feature enabled during supervised online events that grants designated individuals (Arbiters) access to additional monitoring capabilities, including video feeds and screen sharing, to ensure fair play.
    • Battle Mode: A game mode on Checkmate.Live that combines collectible card gameplay with chess matches, where players stake cards and the winner takes all.
    • Battle Pass: An optional, seasonal feature that unlocks rewards and bonuses within specific game modes or across the platform.
    • Checkmate.Live (or “CML”): The online speed chess and competitive gaming platform operated by the Operator and owned by the Platform Owner.
    • Cheating & Unfair Play: Any action that violates the principles of fair competition and gives a player an unauthorised advantage. This includes, but is not limited to:
      • Engine Use: Employing chess engines or AI assistance during live games.
      • External Assistance: Receiving help from other individuals or resources during gameplay.
      • Match-Fixing/Collusion: Pre-arranging game outcomes or collaborating with other players to manipulate results.
      • Account Sharing: Allowing another person to play on your account.
      • Exploiting Glitches: Taking advantage of software errors or vulnerabilities.
      • Unauthorised Software: Using any third-party programs or tools that modify gameplay or provide an unfair edge.
      Content: All material appearing on or generated through the Platform, including curated presentations, analyses, and proprietary data derived from User activity.
    • Community Treasury: A fund that receives a portion of the Battle Fee in Battle Mode, used for tournament prizes, platform development, community initiatives, and marketing.
    • Doxing: The act of intentionally and publicly revealing an individual's personal information online without consent, with intent to cause harm.
    • Drops: In-game rewards or items that can be earned or obtained through gameplay or participation in events.
    • Digital Wallet: A software application or hardware device used to store and manage digital assets, including cryptocurrencies and NFTs. Checkmate.Live may support specific wallet types; users are responsible for ensuring compatibility and keys.
    • Echess: The Asian Chess Federation's (ACF) esports initiative that combines traditional chess with fast-paced online competitions, offering official ACF ratings, online supervised games, and high-intensity formats like blitz, bullet, and rapid.
    • Echess and FIDE-Rated: Account tiers that require KYC verification, FIDE ID synchronization, and adherence to specific federation rules for participation in official, rated events.
    • ESIC (Esports Integrity Commission): An independent, global body focused on maintaining integrity in esports competitions.
    • Fair Play Policy: A comprehensive set of rules and guidelines that govern fair play and ethical conduct on the Checkmate.Live platform, including prohibitions on cheating, collusion, and other unfair practices.
    • Fair Play Score: A metric that reflects a player's adherence to the Fair Play Policy, influencing eligibility for rewards and ranked play.
    • FIDE: The International Chess Federation.
    • Force Majeure Event: Any event or circumstance beyond the reasonable control of Checkmate.Live, such as natural disasters, cyberattacks, or regulatory changes, that may prevent or delay performance of obligations under the Terms.
    • Intellectual Property Rights: All intellectual property rights worldwide—including patents, copyrights, trademarks, trade secrets, and similar rights.Muppet: (Informal) A user who engages in excessive trolling, pointless drama, or generally toxic and disruptive behavior.
    • NFT (Non-Fungible Token): A unique digital asset representing ownership of a specific item or piece of content, stored on a blockchain.
    • Operator: VADR MEDIA (ABN 12616110055).
    • Platform Owner: Checkmate XR Holdings Ltd, a company incorporated in the Abu Dhabi Global Market, United Arab Emirates.
    • Proof of Play System: A system that rewards users for their participation and contributions to the Checkmate.Live platform, based on metrics such as gameplay, content creation, and engagement.
    • Pro Pass: A premium, subscription-based account tier offering advanced features, tournament eligibility, and other exclusive benefits.
    • Rookie: The basic, free account tier on Checkmate.Live, offering access to core platform features.
    • Services: All services provided through the Platform.
    • Sixth-i: Checkmate.Live's proprietary AI-powered anti-cheat system.Squad Mode: A feature that allows players to create and manage teams for participation in tournaments.
    • Token Gating: A mechanism that restricts access to certain content, events, or features based on ownership of specific tokens (e.g., NFTs).
    • Tournament Organiser: The entity responsible for organizing and running a specific tournament. This may be Checkmate.Live itself, a partner organization, or a third-party event host.
    • User: Any person or entity accessing or using the Platform.User Activity: All data, interactions, content, and performance metrics generated by Users on the Platform.
    • User-Generated Content: Any content, including text, images, videos, or other materials, that users create and submit to the Checkmate.Live platform.
    • Web3: A decentralized, blockchain-based internet paradigm.


    1.2 Interpretation

    • Headings are for convenience only and do not affect interpretation.
    • The singular includes the plural and vice versa.
    • All monetary references are in Australian dollars.
    • The use of “including” is not intended to be limiting.


    1.3 Age, Registration, and Account Creation

    • Registration does not automatically grant access to all Services; certain features are age‑gated and/or additional verification including Echess, FIDE ID Sync, and Pro Passes.
      • To create an Account and use Checkmate Live, you must be at least 18 years old or meet the legal age of majority in your country, or have parental consent if you are 13+
      • Players under 13: You may not access our services, even with parental consent.
      • Players 13–15: Parental consent is required to register an account, purchase certain passes (such as the Arcade and Echess Passes), and make in-app purchases.
      • The 13-15 age allowance applies specifically to Echess participants, and access is governed by the jurisdiction of the host federation. You may be able to access certain features with parental consent, including purchasing card packs or accessing Arcade Mode.
      • Players 15–17: You can register an account, purchase the Arcade, Echess, and Pro Passes. However, access to certain services may be restricted until you are 18.
      • Players 18+: Full access to all features, including Trade Mode, without any restrictions subject to your local regulations.
      • Age Restrictions for Tournaments: The minimum age requirements for participating in each tournament will be clearly specified in the respective tournament ruleset. Participants must review and comply with these age restrictions prior to entering any tournament.
    • Parental Consent and Restrictions:
      • Account registration, purchases, or KYC verification are considered parental consent for players under 18 for services that require age verification. For example, purchasing an Echess or Pro Pass requires age verification.
      • Players under 15 need parental consent to purchase card packs or make certain in-app purchases, including access to Arcade Mode.
      • Players under 18 cannot access Battle Mode or Trade Mode, even with parental consent.
      • Pro Mode contains content classified as R18+ and is restricted to players aged 18 and older.
    • Age Verification for Pass Purchases and Participation
      • Echess, FIDE ID Sync, and Pro Passes require age verification, and you must meet the legal age requirements in your jurisdiction to access these features.
    • In-App Purchases
      • Checkmate Live includes in-app purchases and Arcade Mode includes loot box mechanics, which are restricted to players 15+ in accordance with Australian age classification standards.
      • Players under 15 will need parental consent to access Arcade Mode and make certain in-app purchases, including card packs.
    • Further Information:
      • For more detailed information regarding age restrictions and related policies, please refer to our Playbook, which is regularly updated to reflect the latest age-based feature restrictions and compliance guidelines.
    • Responsibility
      • It is the responsibility of the user or their guardian to determine and ensure compliance with any local age restrictions or regulations that may apply to the use of our services. Users or guardians must ensure they meet the minimum age requirements as stipulated by local laws for accessing and participating in Checkmate Live services.
      • If you are under 18, parental or legal guardian consent is required for participation in certain features and events. Access to services may be subject to age verification and restrictions based on your jurisdiction.

    1.4 Account Deletion & Multiple Accounts:
    Users who request account deletion or have been permanently banned from Checkmate Live are prohibited from creating a new account to bypass enforcement measures. Any attempt to re-register may result in IP, device, and payment method bans. Checkmate Live reserves the right to deny access to previously deleted or banned users without further notice.


    1.5 Additional Terms and Tournament Rules

    • You may be required to agree to additional content‑specific or service‑specific terms (“Usage Terms”) to access certain Services or products.
    • Tournaments on the Platform will have their own Tournament Rules that you must accept before participating.


    1.6 Nature of Tournaments

    • All Tournaments are games of skill. Winners are determined solely based on performance as defined in the Tournament Rules.
    • The Platform and Tournaments may not be used for any form of illicit gambling, including wagering or betting on outcomes.


    1.7 Acceptance and Acknowledgment
    By using Checkmate.Live (including by creating an Account), you affirm that you:


    (a) meet the age requirements stated above;
    (b) have read and agree to abide by these Terms, our Privacy and Compliance Policy, our Fair Play Policy, and any Additional Terms incorporated herein; and
    (c) understand that access to certain Services is subject to additional requirements and restrictions

    1.8 Consequences of Breach

    Non‑compliance with these Terms may result in the suspension or termination of your Account and loss of access to Platform content, as further described in Part M.

    1.9 Disclaimer of Warranties

    The Platform is provided "as is" and without warranties of any kind, either express or implied, including, but not limited to, implied warranties of merchantability, fitness for a particular purpose, and non-infringement. Checkmate Live does not warrant that the Platform will be uninterrupted or error-free, that defects will be corrected, or that the Platform or the server that makes it available are free of viruses or other harmful components.

    PART B – OPERATIONAL FRAMEWORK: PLATFORM STRUCTURE, GOVERNANCE, AND DEVELOPMENT

    2 Legal Framework
    These Terms constitute a legally binding agreement between the Platform Owner, the Operator, and each User. By accessing or using the Platform, you agree to these Terms, our Privacy and Compliance Policy, our Fair Play Policy, and any Additional Terms prescribed by the Platform Owner.


    2.1 Development Status

    • The Platform is in Alpha Stage; features may change, and service interruptions or data loss may occur.
    • No warranties are provided regarding the stability or continuity of the Services.


    2.2 Comprehensive Data Rights

    (a) You acknowledge and agree that Checkmate XR Holdings Ltd exclusively owns: (i) all data generated through the Platform, including but not limited to: (A) all game moves and sequences; (B) all timing data; (C) all player statistics; (D) all aggregated data; (E) all derivative works; (F) all analysis and insights; (G) all performance metrics; (H) all user behavior data. (b) While individual chess moves may be public domain, you acknowledge that: (i) the Platform's presentation; (ii) analysis methods; (iii) data compilation; (iv) statistical aggregation; (v) timing information; (vi) performance metrics; (vii) user interaction data; (viii) derivative works are proprietary intellectual property exclusively owned by Checkmate XR Holdings Ltd.

    2.3 Prohibition on Data Scraping
    (a) You must not, and must not attempt to: (i) use any automated or manual means to access, collect, or download data; (ii) create databases of Platform information; (iii) aggregate game results or statistics; (iv) compile player performance data; (v) extract platform content; (vi) harvest platform information; (vii) archive platform data; (viii) create derivative works.

    2.4 Third-Party Links
    The Platform may contain links to third-party websites or services that are not owned or controlled by Checkmate Live. Checkmate Live has no control over, and assumes no responsibility for, the content, privacy policies, or practices of any third-party websites or services. You further acknowledge and agree that Checkmate Live shall not be responsible or liable, directly or indirectly, for any damage or loss caused or alleged to be caused by or in connection with the use of or reliance on any such content, goods, or services available on or through any such websites or services.

    2.5 Additional Terms

    • The Platform Owner may prescribe additional terms (“Additional Terms”) for specific tournaments, premium features, subscriptions, or other aspects of the Platform.
    • In case of any inconsistency between these Terms and any Additional Terms, these Terms shall prevail unless expressly stated otherwise.

    PART C – ACCOUNT MANAGEMENT AND ACCESS

    3 Eligibility
    To access the Platform, you must:

    • Be at least 18 years of age (or, if between 13 and 18, comply with our Age‑Based Feature Access and Parental Consent Policy);
    • Have the legal capacity to enter into binding contracts;
    • Not be prohibited from using the Platform under Applicable Law; and
    • Not have been previously banned.


    3.1 Account Registration and Requirements
    Users must:

    • Provide accurate, complete, and current registration information;
    • Maintain up‑to‑date Account details;
    • Enable two‑factor authentication (2FA) for enhanced security;
    • Comply with all identity verification requirements (including KYC for advanced features and competitive events); and
    • Acknowledge that all tournament results and game data are accessible only via a valid Account login on Checkmate.Live.


    3.2 Account Tiers and Passes
    The Platform offers the following Account tiers and associated passes:

    • Rookie (Free Access): Basic features, ad‑supported, no KYC required.
    • Arcade+ (Subscription): Basic features, ad‑supported, no KYC required; includes a Battle Pass element that unlocks enhanced rewards in Arcade Mode each season.
    • Pro (Subscription): Advanced features, mandatory KYC, tournament eligibility; includes a Battle Pass that unlocks premium rewards (e.g., eligibility for cash payouts, in‑game video conferencing to unlock 3D Avatars, and digital asset minting/trading).
    • Echess and FIDE‑Rated: KYC, FIDE ID SYNC, federation compliance, and additional monitoring.
    • Annual Pro/Alpha Pass: Exclusive upgrades available through promotional Alpha Packs, offering elite access and enhanced rewards.
    • Battle Pass: An optional bonus feature accessible only once Season 1 (or an equivalent system) is made available in‑game. Battle Pass redemption applies to one season only.

    3.3 Account Suspension and Termination

    • The Platform Owner or Operator may suspend, terminate, or restrict your Account at its sole discretion, with or without notice, for any reason.
    • Upon termination, all rights granted under these Terms cease immediately; no refunds shall be provided, and all obligations survive.

    3.4 Accounts and Nickname Policy

    • Each player must maintain a single, personal Checkmate.Live account. If you experience issues accessing your account and create a new one, you must submit a support ticket with a detailed explanation of why the original account could not be accessed.
    • Checkmate.Live reserves the right to modify usernames and URL aliases that do not comply with the following guidelines:
      - Third‑Party Rights: Usernames that include names protected by third‑party rights (including
      copyrighted terms) without written permission are prohibited.
      - Brands and Trademarks: Usernames that resemble or are identical to a brand or trademark are prohibited.
      - Real People: Usernames that mimic any real person (other than yourself) are prohibited.
      - Platform and Partner Names: Usernames associated with Checkmate.Live, FIDE, Asian Chess Federation, or any Checkmate.Live partners, or referencing platform products/services, are prohibited.
      - Employee and Player Names: Usernames imitating Checkmate.Live employees or “landgrabbing” real FIDE player names are forbidden.
      - Inappropriate Content: Usernames containing gibberish, offensive language, hate speech, or any objectionable content are strictly prohibited. Attempts to bypass these rules (e.g., via alternative spellings) are not allowed.
    • Your registered country must match your country of residence per your passport; deliberate falsification or attempts to bypass restrictions will result in penalties.
    • Your tournament Account is personal and must not be shared; account sharing or multiple accounts will be treated as violations subject to sanctions or disqualification.


    3.5 Absolute Cancellation Rights 

    (a) The Platform Owner and Operator maintain absolute and unconditional right to: (i) cancel any tournament or event: (A) at any time; (B) without notice; (C) without cause; (D) without compensation; (E) without refund obligation; (ii) modify any tournament or event: (A) format; (B) schedule; (C) prize structure; (D) technical requirements; (E) participation criteria.

    3.6 Third-Party Event Liability Exclusion 

    (a) For events where Checkmate.live serves as online partner: (i) no liability exists for: (A) event cancellations; (B) venue changes; (C) schedule modifications; (D) prize alterations; (E) travel costs; (F) accommodation expenses; (G) visa issues; (H) local restrictions; (ii) all claims must be directed to event organizer.

    3.7 Ban Evasion & Linked Accounts
    If an account is permanently banned or subject to enforcement action, Checkmate Live reserves the right to investigate and take action on any additional accounts linked to the banned user. This includes accounts created using the same IP address, payment details, or device fingerprints. Attempting to bypass a ban may result in IP, device, and payment method blocks.

    PART D – TECHNICAL REQUIREMENTS AND COMPLIANCE

    4. Comprehensive Monitoring Consent 
    (a) By participating in any tournament, you expressly consent to: (i) video recording of: (A) your person; (B) your playing environment; (C) your screen; (D) your actions; (ii) audio recording of: (A) your voice; (B) your environment; (C) your communications; (iii) retention of recordings for: (A) fair play analysis; (B) dispute resolution; (C) quality assurance; (D) training purposes; (E) marketing use; (F) broadcast purposes; (G) legal compliance; (H) platform improvement


    4.1 Mandatory Equipment and Internet Access

    • As a cloud‑based platform, an active and stable internet connection is required to access all Services. You must, at your own expense, maintain a device meeting the minimum specifications (e.g., a webcam with at least 720p resolution at 30+ fps, and an internet connection with at least 5 Mbps upload/download speed).
    • A webcam is required to utilise the video conferencing feature—which is included in the Pro Pass—and is mandatory for certain designated Checkmate.Live and Echess events. If you enter a tournament and do not have access to this equipment at the time of check‑in, you will not be able to compete in the tournament or tournament stage and will be disqualified. A webcam is not required for casual games and the majority of qualifiers. It is the responsibility of the user to check the tournament rules prior to entry, as these requirements may vary depending on the tournament.


    4.2 Online supervised Tournaments Technical Requirements

    For online supervised competitive events, you must enable our Arbiter Mode and comply with technical requirements specified in the Tournament Rules (e.g., camera setup, computing environment, network stability) and tournament requirements.

    (i) Primary camera must:
     (A) Maintain 720p minimum resolution;
     (B) Show face and upper body;
     (C) Remain unobstructed;
     (D) Maintain proper lighting;

    (ii) Secondary camera must:
     (A) Show complete room view;
     (B) Maintain 480p minimum resolution;
     (C) Capture all monitoring angles;
     (D) Remain stable and unobstructed.

    You must not use headphones, secondary displays, unauthorized software, VPNs, proxies, or any tools that mask or spoof your IP address. You must not use recording or screen capture software that could compromise fair play. You must not use external assistance tools or network manipulation devices to exploit the Platform.

    Granting Access:
    You'll be asked to allow audio, camera, and screen-sharing access in your browser during onboarding in the checkout lobby before the tournament starts. We recommend using the latest version of Chrome and ensuring it is up to date. A PC or Mac that meets the minimum technical requirements is required when Arbiter Mode is enabled.

    No Access, No Play:
    If you don't give permission, you won't be able to participate in the tournament and will be disqualified.

    Players must check the Streaming Rights in the specific tournament rules; subject to the event, streaming may or may not be allowed.

    Tournament-specific requirements and rulesets will be published on the listed tournament pages and in our playbook:

    - Tournament Requirements
    - Arbiter Mode

    - Onboarding Guide for Online Supervised Events

    PART E – FAIR PLAY, ANTI‑CHEAT, AND MONITORING

    5.1 Player and User Obligations

    5.1.1 Commitment to Fair Play

    By using Checkmate.Live (the “Platform”), you agree to comply with all Terms of Service, the Fair Play Policy, and the Community Code of Conduct. Violations will result in strict enforcement measures, including—but not limited to—account suspensions, disqualifications, prize forfeitures, and potential legal action where deceptive, fraudulent, or malicious activity is identified.

    Checkmate.Live is committed to maintaining a fair, competitive environment for all users. Our platform utilizes advanced anti-cheating mechanisms, sophisticated monitoring systems, and compliance protocols designed to uphold the integrity of gameplay. To effectively detect, prevent, and address violations, we require and reserve full legal rights to monitor, investigate, and enforce these rules without prior notice.

    5.1.2 Honesty in Gameplay, Confidentiality, and Conduct

    (a) Gameplay Integrity

    1. Own Moves Only
      Players must independently make all gameplay decisions. At no time may you allow another person, system, or program to make moves on your behalf, whether you are playing against a human opponent or an automated system, such as a bot, unless explicitly permitted in designated modes such as Scrim Mode.
    2. No Unauthorized Assistance
      The use of chess engines, artificial intelligence (AI) programs, databases, or external analysis tools during live gameplay is strictly prohibited. This includes, but is not limited to:

    • AI analysis tools
    • Position evaluation software
    • Move-suggestion algorithms
    • Real-time analysis engines
    • No External Help:
      Receiving assistance from third parties—including but not limited to parents, friends, coaches, or spectators—is strictly forbidden during active games. This applies whether the assistance is given verbally, through gestures, electronically, or via written means.
    • No Match-Fixing or Collusion
      Players are prohibited from:
      • Engaging in pre-arranged outcomes or agreeing upon game results in advance
      • Manipulating tournament results or rating systems through intentional losses, draws, or other forms of collusion
      • Participating in fraudulent activities designed to exploit the rating system, prize pools, or other competitive elements of the platform

    3, Retention of Data for Fair Play Enforcement
    Checkmate Live retains certain account data, including gameplay logs, hashed identifiers, and fair play records to enforce platform integrity, detect malicious activity, and prevent ban evasion. For details on data retention and user rights, refer to our Privacy & Compliance Policy.

    Responsibility to Stay Informed
    Players are responsible for regularly reviewing and staying up to date with Checkmate Live’s Fair Play Policy and rulesets for tournaments. These documents provide comprehensive coverage of prohibited methods, fair play requirements, and enforcement protocols. Updates may occur periodically or be specific to certain events, and it is the player’s duty to ensure compliance with the most current versions.

    (b) Confidentiality

    1. No Disclosure:
      Players must not disclose confidential information related to tournaments, platform operations, staff communications, or proprietary data. This includes:

      • Private chat messages (whether in-app, direct messages, or third-party platforms)
      • Emails and internal correspondence
      • Voice communications and recorded calls
      • Video conferences and screen-sharing sessions
      • Internal reports, security protocols, or technical documentation
    2. No Publication:
      Confidential communications—whether in their original, redacted, transcribed, or summarized forms—must not be published, leaked, or distributed to:
      • Third parties
      • Public forums
      • Social media platforms
      • External blogs or news outlets
    3. Operational Confidentiality:
      Players are prohibited from sharing sensitive details about Checkmate.Live’s:
      • Operational workflows
      • Fair play detection protocols
      • Technical systems, APIs, or backend infrastructure
      • Anti-cheat measures, security configurations, and internal investigative procedures
    4. No Doxing:
      The unauthorized sharing of personal information ("doxing") is strictly forbidden. This applies to:
      • Checkmate Live players, staff, arbiters and volunteers
      • Federation officials, integrity partners, and legal representatives
    5. Prohibited disclosures include:
      • Real names, residential addresses, contact information, employment details, financial records, or other personally identifiable information (PII)
    6. Consequences for Doxing:
      • Immediate account suspension or termination
      • Legal action, including civil or criminal proceedings where applicable
      • Full cooperation with law enforcement and regulatory authorities

    (c) Account Security

    1. Sole Ownership:
      Each Checkmate.Live account is for personal use only. Sharing, lending, or transferring accounts is strictly prohibited. You are responsible for all activity conducted through your account, regardless of whether you were the direct actor.
    2. Credential Protection:
      Users must take all reasonable steps to protect their account credentials, including:
      • Using strong, unique passwords
      • Enabling two-factor authentication (2FA) if available
      • Not disclosing login details to any third party
    3. Checkmate.Live is not responsible for account breaches resulting from user negligence.

    (d) Online Profiles and Privacy

    Consent for Public Disclosure of Player Information

    By registering for and using Checkmate.Live, you explicitly consent to the following terms regarding the public display of your player information:

    1. Username and Public Profile Visibility:
      • Your username and country will be publicly visible across leaderboards, tournaments, and user profiles.
      • This information will appear on Checkmate.Live and may also be displayed on partner sites, media outlets, and official broadcasts.
    2. Real Name and Country Disclosure (Echess/FIDE/Federation Events):
      For official events under Echess, FIDE, or other chess federations:
      • Your real name, country, and, where applicable, FIDE ID will be publicly displayed in connection with your participation.
      • This data will be accessible to other players, federation officials, tournament organisers, spectators, media partners, and the general public.
    3. Finalist and Event Promotion Disclosure:

    If you reach finalist stages or qualify for prominent event positions:

    1. Your username and, where applicable, real name may be published in promotional materials, including:
      • Tournament announcements
      • Marketing campaigns
      • Social media posts
      • Press releases
      • Live event broadcasts
      • Post-event recaps and analyses
    2. Acceptance as a Condition of Use:
      • By registering for Echess, FIDE, or federation-sanctioned events, you acknowledge that public disclosure of your real name, country, and event participation details is a mandatory condition of use.
      • You waive any right to opt-out of such disclosures for these events.
    3. Data Protection and Privacy:
      • Public Event Data cannot be restricted from public view once published and will not be removed, even after account deletion, to maintain competitive integrity and historical record-keeping.
      • Third parties (such as chess federations, media outlets, or independent reporting platforms) may reference or republish your information without Checkmate.Live’s control.

    (e) Social EngineeringEngaging in deceptive practices to gain unauthorized access, manipulate users, or compromise platform security is strictly prohibited. This includes:

    • Phishing: Sending fraudulent communications to trick users into revealing sensitive information
    • Impersonation: Pretending to be a Checkmate.Live employee, official, or another user for malicious purposes
    • Coercion: Using threats, intimidation, or undue influence to gain unauthorized access or information

    Violations will result in immediate account termination and potential legal action.

    (f) Unauthorized Data Collection
    Users must not engage in the unauthorized collection of data from Checkmate.Live. This includes:

    • Scraping: Using automated tools to extract data from the platform
    • Harvesting: Collecting user data, match statistics, or proprietary content without consent
    • LLM Data Use: Employing large language models (LLMs) or AI tools to process, analyze, or replicate Checkmate.Live’s proprietary information without explicit authorization

    (g) Technical Compliance

    1. Essential Tools Only:
      • Use only the official Checkmate.Live platform and tools provided by the platform for gameplay.
      • Do not use unauthorized software, plugins, automation scripts, or third-party applications to manipulate gameplay or data.
    2. Audio/Video/Screen-Sharing for Online Supervised Events:
      • For supervised events, players must:
        • Enable and allow access to audio, video, and screen-sharing features as directed by Checkmate.Live staff or event arbiters
        • Follow all technical requirements for camera setup, screen visibility, and environmental checks
    3. No Modifications:
      • Do not modify, inject scripts into, or attempt to reverse-engineer the Checkmate.Live client or its associated software.
    4. No VPN/Proxy Use:
      • The use of VPNs, proxies, or other IP-masking techniques to hide your location or create multiple accounts is strictly prohibited.
    5. Network Integrity:
      • Do not attempt to interfere with Checkmate.Live’s servers, networks, or infrastructure.
      • Activities such as DDoS attacks, packet manipulation, or attempts to disrupt service availability will result in immediate legal action.
    6. Cloud-Based and Device-Based Malicious Exploits:
      • Any attempt to exploit vulnerabilities—whether on Checkmate.Live’s cloud infrastructure or via client devices—is strictly prohibited.
      • This includes unauthorized access attempts, data exfiltration, memory injection, session hijacking, or automation designed to disrupt gameplay.
    7. No “Educational/Research/Entertainment” Exception:
      • Claiming that malicious tools were used for educational, research, or entertainment purposes does not excuse violations. All breaches will be subject to strict enforcement.

    5.2 Third-Party Prohibited Activities

    5.2.1 Scope
    These prohibitions apply to any entity or individual engaging with Checkmate.Live outside the scope of ordinary gameplay. This includes, but is not limited to:

    • Competitors seeking to undermine platform integrity
    • Hackers attempting unauthorized access or data manipulation
    • Developers of cheat software or automation tools
    • Media entities exploiting Checkmate.Live content without authorization
    • Unlicensed betting operators and unauthorized data aggregators

    Violations by third parties will trigger strict enforcement measures, including legal action, injunctive relief, financial damages, and potential criminal referrals.

    5.2.2 Cheating and Exploitation

    1. Development and Distribution of Cheating Tools:
      • It is strictly prohibited to develop, distribute, promote, sell, or use software designed to give users an unfair advantage on Checkmate.Live. This includes:
        • AI-driven game assistance tools
        • Automated move-generating scripts
        • Engine-based cheating applications
        • Third-party overlays providing unauthorised in-game information
    2. Reverse-Engineering or Tampering with Security Systems:
      • Any attempt to reverse-engineer, decompile, disassemble, or otherwise tamper with Checkmate.Live’s security protocols, anti-cheat measures, or software architecture is forbidden.
      • This includes attempts to bypass anti-cheat detection, manipulate matchmaking systems, or interfere with server-side code.
    3. Exploitation of Platform Vulnerabilities:
      • Identifying and exploiting software bugs, vulnerabilities, or loopholes to gain an unfair advantage is prohibited.
      • Users are encouraged to report any vulnerabilities to Checkmate.Live’s security team. Exploiting such issues instead of reporting them may result in legal action.
    4. No “Educational/Research/Entertainment” Defense:
      • Claiming that malicious software was used for educational, research, or entertainment purposes does not excuse violations. All breaches will result in strict penalties.

    5.2.3 Cyber Attacks and Data Misuse

    1. Denial-of-Service (DoS) and Distributed Denial-of-Service (DDoS) Attacks:
      • Initiating, facilitating, or participating in DoS or DDoS attacks targeting Checkmate.Live’s infrastructure, servers, or individual users is strictly prohibited.
    2. Deployment of Malware, Bots, or Unauthorized Automation Tools:
      • The creation, distribution, or deployment of malware, spyware, keyloggers, or bots designed to disrupt platform operations or compromise user security is forbidden.
    3. Misuse of APIs or Third-Party Integrations:
      • Unauthorized access to or manipulation of Checkmate.Live’s APIs, SDKs, or third-party integrations is prohibited. This includes data scraping, bypassing security tokens, or exceeding authorized API usage limits.
    4. Unauthorized Data Harvesting:
      • The collection, aggregation, or resale of Checkmate.Live user data, match results, or proprietary information without explicit authorization is prohibited. This includes:
        • Data scraping via automated tools
        • Leveraging large language models (LLMs) to process or replicate platform content
        • Unauthorized collection of player statistics for commercial purposes

    5.2.4 Deceptive & Social Engineering Practices

    1. Fraud and Misrepresentation:
      • Engaging in fraud, misrepresentation, or identity theft to gain unauthorized access to Checkmate.Live systems, data, or user accounts is strictly prohibited.
    2. Social Engineering and Impersonation:
      • Attempting to manipulate Checkmate.Live staff, players, or third parties through deceptive tactics such as phishing, pretexting, baiting, or impersonation will result in immediate enforcement action.
    3. Coercion and Manipulation:
      • Using threats, blackmail, or psychological manipulation to influence platform users, obtain sensitive information, or disrupt platform operations is strictly forbidden.

    5.2.5 Unauthorized Betting & Account Misuse

    1. Unlicensed Betting Markets:
      • Operating, facilitating, or promoting unlicensed betting activities based on Checkmate.Live events is strictly prohibited. This includes:
        • Unauthorized wagering platforms
        • Betting syndicates operating without proper licensing
    2. Account Trading and Resale:
      • The sale, resale, or unauthorized transfer of Checkmate.Live accounts, digital assets, or virtual items is strictly forbidden. This includes:
        • Trading stolen accounts
        • Selling accounts for monetary gain
        • Participating in account-sharing schemes to manipulate ratings or tournament results
    3. Multiple Account Abuse:
      • Creating and operating multiple accounts to manipulate matchmaking systems, evade bans, or gain unfair advantages is prohibited.

    5.3 Deceptive Practices and Unfair Advantage


    5.3.1 General Prohibitions

    Checkmate.Live strictly prohibits any form of deceptive, manipulative, or fraudulent behavior designed to:

    • Obtain unauthorised access to platform features, data, or accounts
    • Disrupt platform services or technical operations
    • Gain an unfair competitive advantage in tournaments, matches, or platform-related activities

    Violations will result in enforcement actions, including disqualification, suspension, legal claims, and public disclosure of the offense

    5.3.2 Examples (Non-Exhaustive)

    1. Misleading Conduct:
      • Providing false information to Checkmate.Live staff, community members, or tournament officials
      • Concealing relevant facts during investigations to avoid penalties
    2. Espionage and Subterfuge:
      • Engaging in digital espionage or subterfuge to compromise Checkmate.Live’s operations, business interests, or intellectual property
    3. Data Manipulation:
      • Tampering with match data, performance metrics, or statistical records to misrepresent player performance or tournament results

    5.3.3 ConsequencesViolations may result in:

    • Immediate disqualification from tournaments or events
    • Account suspension or permanent bans
    • Prize forfeiture, including retroactive recovery of awarded prizes
    • Legal recourse, including claims for damages, injunctive relief, and referral to law enforcement where applicable

    5.4 Reverse Engineering & Unauthorised Modifications

    5.4.1 Reverse Engineering

    1. Prohibited Activities:
      • You must not reverse-engineer, decompile, disassemble, or otherwise attempt to derive the source code, algorithms, or underlying architecture of any Checkmate.Live software, services, APIs, databases, or related technologies.
      • This includes, but is not limited to:
        • Game clients, anti-cheat systems, and server-side software
        • Security protocols, encryption methods, and data integrity mechanisms
        • Proprietary algorithms related to gameplay, matchmaking, and fraud detection
    2. Intent Does Not Matter:
      • The prohibition applies regardless of intent, whether for educational, research, academic, security testing, or personal interest purposes.
    3. Legal Recourse:
      • Violations may result in civil litigation, criminal prosecution, and claims for damages related to intellectual property infringement, breach of contract, and unauthorized access under applicable laws.

    5.4.2 Unauthorized Modifications

    1. Modification Ban:
      • You are strictly prohibited from modifying, adapting, translating, creating derivative works, or otherwise altering any part of Checkmate.Live’s platform, including its:
        • User interface (UI) and front-end design
        • Back-end systems, databases, or APIs
        • In-game mechanics, rulesets, or anti-cheat modules
    2. Prohibited Activities Include:
      • Injecting code, scripts, or unauthorized plugins into the game client or server
      • Bypassing or disabling security mechanisms, encryption protocols, or DRM protections
      • Circumventing feature limitations, paywalls, or access controls
    3. Third-Party Tools:
      • The use of third-party software to modify Checkmate.Live’s platform, including cheat engines, bots, automation tools, or unauthorized overlays, is strictly forbidden.
    4. Consequences:
      • Immediate termination of your account, permanent bans, forfeiture of digital assets, and legal action for damages and injunctive relief.

    5.5 Ban on Cheat Tools and Unauthorised Assistance

    5.5.1 Cheat & Unauthorised Software

    1. Absolute Ban on Cheat Tools:
      • The use, development, distribution, or promotion of any cheat software, unauthorized tools, or devices designed to manipulate gameplay, gain unfair advantages, or interfere with Checkmate.Live’s platform is strictly prohibited.
    2. Examples of Prohibited Tools:
      • Chess engines or automated analysis tools during live gameplay
      • Macros, bots, or scripts automating gameplay actions
      • Memory scanners, packet editors, or process injection tools
      • Unauthorized overlays providing real-time strategic insights
    3. Hardware-Based Cheats:
      • The use of hardware modifications, such as programmable keyboards, mouse macros, or external devices designed to simulate human input, is strictly forbidden.
    4. No “Free/Open-Source” Defense:
      • The prohibition applies regardless of whether the software is free, open-source, or publicly available. Claims of educational or research use are not valid defenses.
    5. Enforcement:
      • Violators face account bans, public disclosure of offenses, legal claims for damages, and potential criminal referrals.

    5.6 Fair Play Enforcement (Players)

    5.6.1 Fair Play Policy Reference

    1. Mandatory Compliance:
      • All players must adhere to Checkmate.Live’s Fair Play Policy, Community Code of Conduct, and event-specific rules. Ignorance of the rules is not a defense.
    2. Scope:
      • The Fair Play Policy applies to:
        • Casual games
        • Rated matches
        • Official tournaments, including FIDE and federation-affiliated events
    3. Fair Play Violations Include:
      • Cheating (use of engines, external assistance)
      • Match-fixing, collusion, or bribery
      • Account sharing or ghost-playing
      • Unsportsmanlike conduct
    4. Independent Enforcement:
      • Checkmate.Live reserves the sole right to determine violations, including decisions based on statistical analysis, behavioral monitoring, and AI-driven anti-cheat systems (Sixth-i).

    5.6.2 Suspension, Bans, and Disqualifications

    1. Immediate Enforcement:
      • Checkmate.Live may suspend or permanently ban accounts without prior notice if fair play violations are detected.
    2. Tournament Disqualification (DQ):
      • Players may be disqualified from current and future events if found guilty of violations.
    3. Global Impact:
      • Violations may be reported to chess federations, esports integrity bodies (e.g., FIDE, ESIC), and other relevant organizations, potentially affecting eligibility for external competitions.

    5.6.3 Rewards & Prize Forfeiture

    1. Automatic Forfeiture:
      • Any rewards, prizes, titles, or rankings obtained through fraudulent means are subject to immediate forfeiture.
    2. Retroactive Sanctions:
      • Checkmate.Live may revoke titles, rating points, and achievements retroactively if violations are discovered after the event concludes.
    3. Financial Recovery:
      • Checkmate.Live reserves the right to recover monetary prizes or digital assets awarded under false pretenses.

    5.6.4 Collaboration with Integrity Bodies

    1. Information Sharing:
      • Checkmate.Live may share evidence, investigation reports, and player data with recognized integrity bodies such as FIDE, ESIC, national federations, and legal authorities.
    2. Additional Sanctions:
      • Players may face additional penalties imposed by these bodies, including international bans, rating suspensions, and public blacklisting.
    3. Cross-Platform Enforcement:
      • Violations may also be reported to other online chess platforms as part of collaborative efforts to uphold global fair play standards.

    5.7 Enforcement Against Third Parties

    5.7.1 Scope of Application
    This section applies to individuals, organisations, or entities engaging with Checkmate.Live outside of standard gameplay, including but not limited to:

    • Hackers and cyber attackers
    • Cheat developers and distributors
    • Unlicensed betting operators using Checkmate.Live event data
    • Data miners, scrapers, and unauthorised API users
    • Third-party platforms involved in malicious activities impacting Checkmate.Live

    5.7.2 Types of Violations

    1. Cheat Tools & Distribution:
      • Development, sale, promotion, or distribution of software or hardware that enables cheating, circumvents security systems, or manipulates gameplay outcomes.
    2. Data Misuse & Cyber Attacks:
      • Unauthorized access, scraping, or harvesting of platform data, including user information, match data, and proprietary algorithms.
      • Launching Distributed Denial of Service (DDoS) attacks, deploying malware, or exploiting vulnerabilities to disrupt Checkmate.Live’s infrastructure.
    3. Unlicensed Betting & Stolen Accounts:
      • Running unauthorized betting markets based on Checkmate.Live events.
      • Buying, selling, trading, or distributing stolen accounts, digital assets, or in-game items.
    4. Deceptive & Social Engineering Practices:
      • Engaging in phishing, impersonation, fraud, or coercion to obtain unauthorized access to accounts, data, or proprietary information.

    5.7.3 Legal Recourse & Remedies

    1. Injunctive Relief & Damages:
      • Checkmate.Live may seek immediate injunctive relief (court orders) to stop the distribution or use of cheat tools, halt ongoing cyberattacks, or suspend illegal betting activities.
      • We may pursue compensatory, statutory, or punitive damages in civil courts for harm caused to the platform, users, or brand reputation.
    2. Costs & Indemnification:
      • Violators are liable for all legal fees, investigative costs, and reputational damages incurred by Checkmate.Live.
      • Third parties are required to indemnify Checkmate.Live against any claims, lawsuits, or damages arising from their unauthoriSed activities.
    3. Jurisdiction & Forum Selection:
      • Checkmate.Live reserves the right to file legal actions in any jurisdiction, domestic or international, where the impact of violations is felt.
    4. Potential Sanctions:
      • Cease-and-Desist Orders: Formal legal demands to immediately stop illegal activities.
      • Account Termination: Permanent bans for any accounts linked to malicious actors.
      • Public Disclosure: Identifying violators publicly when it serves as a deterrent or supports legal actions.
      • Law Enforcement Collaboration: Full cooperation with law enforcement for criminal prosecution, including evidence sharing.

    5.8 Invitation of Federations, Integrity Bodies, and Peer Organizations

    5.8.1 Broader Harm to the Game of Chess

    • The development, promotion, or usage of cheating tools harms not only Checkmate.Live but also the global chess ecosystem, undermining fair competition, sportsmanship, and the integrity of of the game.

    5.8.2 Multi-Party Enforcement Actions

    • Checkmate.Live may collaborate with recognised organisations, including:
      • Chess Federations (e.g., FIDE, national chess bodies)
      • Esports Integrity Commissions (e.g., ESIC)
      • Peer platforms within the online chess and gaming community
    • These entities may join legal actions or enforcement measures when violations impact the wider chess or esports community.

    5.8.3 Consent by Platform Usage

    • By using Checkmate.Live, you waive any objections to the involvement of third parties (such as FIDE, ESIC, or peer platforms) in legal or enforcement proceedings related to your conduct.
    • The classification of tools as “free,” “open-source,” “educational,” “research-based,” or “entertainment-oriented” does not exempt violators from liability.

    5.9 Multi-Jurisdictional Filing & Joint Liability

    5.9.1 Joint and Several Liability

    • Individuals and entities involved in the creation, distribution, or monetisation of cheat tools, data breaches, or other malicious activities are jointly and severally liable for damages.
    • This means that any party involved can be held responsible for the full extent of the harm caused.

    5.9.2 Multi-Jurisdiction Filing

    • Checkmate.Live may pursue legal actions in multiple jurisdictions simultaneously or sequentially if violations occur across different countries or regions.
    • This includes:
      • Civil litigation for damages
      • Criminal referrals to appropriate authorities
      • Cross-border legal actions under international cybercrime treaties

    5.9.3 Damages & Equitable Relief

    • Checkmate.Live may seek:
      • Compensatory Damages: For direct financial losses.
      • Statutory & Punitive Damages: For willful violations or malicious conduct.
      • Equitable Remedies: Including court orders to:
        • Remove infringing code from public repositories.
        • Shut down websites or services distributing cheat tools.
        • Cease the operation of unauthorized betting platforms.

    5.10 Data & Intellectual Property Protection

    5.10.1 Intellectual Property & Trade Secrets

    • Checkmate.Live’s software, databases, proprietary algorithms, anti-cheat technologies (Sixth-i), and platform designs are protected by intellectual property (IP) laws, including:
      • Copyright
      • Trade secrets
      • Patents (where applicable)
    • Unauthorized duplication, distribution, reverse engineering, or public disclosure of this intellectual property is strictly prohibited and may result in legal action.

    5.10.2 Broad IP Coverage

    • Any content generated through the use of Checkmate.Live, including but not limited to:
      • Gameplay recordings
      • Match data and analytics
      • Broadcasts and commentary content
    • This content is owned by Checkmate.Live. By participating in events, users irrevocably assign any rights they may have in such content to Checkmate.Live, unless otherwise specified in writing.

    5.11 Sixth‑i Anti‑Cheat System & Monitoring

    5.11.1 System Overview

    • Sixth-i is Checkmate.Live’s proprietary AI-driven anti-cheat system, designed to:
      • Detect unauthorized modifications
      • Identify cheating patterns
      • Monitor gameplay behaviors in real time
    • By using Checkmate.Live, you consent to the monitoring of your gameplay activities, including but not limited to:
      • Device process monitoring
      • Gameplay data analysis
      • Video and screen recording during supervised events

    5.11.2 Monitoring and Data Sharing

    • Checkmate.Live may collect and analyze data such as:
      • Gameplay logs and move patterns
      • Network traffic (limited to platform interactions)
      • Video/audio feeds during monitored events
    • This data may be shared with:
      • Federations (e.g., FIDE, national chess bodies)
      • Integrity partners (e.g., ESIC)
      • Law enforcement agencies (where applicable)

    5.11.3 Doxing Prohibited

    • Doxing—the public disclosure of personal information without consent—is strictly prohibited.
    • Violators may face:
      • Immediate account suspension
      • Permanent bans
      • Legal action
      • Referral to law enforcement for criminal prosecution

    5.12 Anonymous vs. Official ID (Echess)

    5.12.1 Anonymous Play

    • Casual and Unranked Modes:
      Users may participate anonymously in casual or unranked games. In these cases, no personal identification beyond the chosen username and country (which is mandatory for all accounts) is required.
    • Limitations of Anonymous Play:
      Anonymous players cannot access official tournaments, FIDE-rated events, or federated competitions. They are also ineligible for prize pools, leaderboards, and formal recognition within the Checkmate.Live ecosystem.


    5.12.2 Official Events (Echess, FIDE, Federation-Affiliated)

    • Identity Verification (KYC):
      For participation in official events affiliated with Echess, FIDE, or national chess federations:
      • Real Name: Mandatory for registration and public display.
      • Proof of Identity: Checkmate.Live requires official documentation (e.g., government-issued ID, FIDE ID) for verification.
      • Country of Residence: Displayed publicly alongside your real name during official events.
    • Consent to Public Display:
      By registering for official events, users consent to their real names, countries, usernames, and FIDE or federation IDs (if applicable) being publicly visible in event results, leaderboards, and promotional materials.
    • Waiver of Anonymity:
      Participation in these events waives the right to anonymity. Users acknowledge that their personal data may be accessible to:
      • Other competitors
      • Federation officials
      • Media partners
      • The general public

    5.13 Video Privacy and Retention

    5.13.1 Private Matches

    • No Recording Policy
      Video or audio recordings are not captured during casual, private, or unranked one-on-one matches unless explicitly stated otherwise in the game settings or required by law.

    5.13.2 Tournaments and Official Events

    • Mandatory Video Recording:
      During official tournaments, playoffs, finals, or supervised matches, Checkmate.Live may record:

      • Live gameplay footage
      • Player video (via webcams)
      • Screen-sharing sessions
      • Audio feeds for communication with arbiters
    • Purpose of Recordings
      Recordings may be used for:
      • Fair play investigations
      • Dispute resolutions
      • Broadcasts and promotional content

    5.13.3 Data Retention Periods

    • Retention Duration:
      Checkmate.Live retains video and audio data for as long as necessary to:
      • Resolve disputes
      • Enforce fair play policies
      • Comply with legal obligations
    • Account Deletion:
      Deleting an account does not result in the removal of event-related recordings. Historical competition data is preserved to maintain competitive integrity.

    5.14 Sanctions, Appeals, and Liability Disclaimer

    5.14.1 Sanctions
    Violations of the Fair Play Policy, Terms of Service, or Community Code of Conduct may result in the following sanctions:

    • For Players:
      • Temporary or permanent account suspension
      • Disqualification from ongoing or future events
      • Prize forfeiture (including retroactive withdrawal of titles, ratings, or achievements, rewards or prizes) or penalties in points or reward or prize deductions
      • Public disclosure of violations, including usernames, real names, and nature of misconduct
    • For Third Parties (e.g., cheat developers, hackers, unlicensed betting operators):
      • Account termination
      • Cease-and-desist orders
      • Legal action, including civil lawsuits or criminal referrals
      • Public exposure of identities involved in malicious activities

    5.14.2 Appeals Process

    • Submission Timeline:
      Users have 48 hours from the time of receiving a violation notice to submit an appeal through Checkmate.Live’s official support portal.
    • Appeal Review Criteria:
      • Appeals must include factual evidence disputing the violation (e.g., supporting documents, logs).
      • Frivolous, abusive, or non-substantive appeals may be dismissed without review.
    • Final Authority:
      Checkmate.Live’s decisions, following an internal or external review (if applicable), are final and binding. There is no further recourse once an appeal has been adjudicated.
    • Non-Appealable Violations:
      Certain violations, such as severe cheating offenses, data breaches, or threats to platform security, may be deemed non-appealable.
    • Retention of Game History & Leaderboard Data
      Checkmate Live retains all game history, leaderboard standings, and match results indefinitely to preserve historical records, maintain competitive integrity, and enable dispute resolution. Account deletion does not remove past matches or leaderboard rankings from public view.

    5.14.3 Liability Waiver (Detection Errors)

    • No Guarantee of Error-Free Detection:
      While Checkmate.Live employs advanced detection systems (e.g., Sixth‑i Anti-Cheat), we do not guarantee:

      • Detection of all cheating attempts
      • Complete immunity from false positives
    • User Waiver:
      By using the platform, you waive the right to hold Checkmate.Live liable for:
      • Missed cheating incidents
      • Incorrect or disputed detections
      • Unintended suspensions due to automated systems
    • Good Faith Error Resolution:
      In cases where false positives are identified through internal audits or appeals, Checkmate.Live will take reasonable corrective measures, including account reinstatement where warranted.

    5.14.4 Technical Issues (Supervised Play)

    • Active Camera Requirement:
      For online supervised events, participants must maintain an active, functioning webcam at all times. Failure to do so may result in:

      • Game forfeiture
      • Event disqualification
      • Flagging for post-event fair play review
    • Prompt Reporting
      All technical issues (e.g., disconnections, hardware malfunctions) must be reported immediately to event arbiters. Failure to report technical difficulties in real-time may undermine the validity of subsequent appeals.
    • Liability Disclaimer
      Checkmate.Live is not responsible for:

      • Third-party software conflicts
      • Device failures
      • Internet connectivity issues
      • Technical issues
    • Pre-Event Technical Compliance
      Players are responsible for ensuring their equipment meets the minimum technical requirements specified in event rules. Technical non-compliance may result in disqualification without refund.

    5.15 Zero Tolerance Statement

    No Exceptions Policy:
    Checkmate.Live operates under a strict Zero Tolerance Policy for violations related to fair play, cheating, unauthorised data access, and security breaches.

    Enforcement Measures Include

    • Immediate disqualifications
    • Permanent account bans
    • Forfeiture of rewards, titles, and rankings
    • Public disclosure of offender details (where applicable)
    • Legal action, including civil and/or criminal prosecution

    Applicability
    The Zero Tolerance Policy applies to all users, including:

    • Players, whether casual, professional, or federated
    • Third parties, including developers, hackers, and integrity violators
    • Organizers, coaches, and affiliated personnel

    No Defence Clauses
    Claims such as:

    • “The tool was for educational or research purposes”
    • “I was testing the platform’s security”
    • “It was a harmless prank”
      DO NOT exempt individuals from liability.

    Cheating Equals Fraud
    Checkmate.Live considers cheating in online chess equivalent to fraud under applicable laws. This may result in:

    • Criminal referrals
    • Civil lawsuits
    • Cross-border enforcement actions

    Commitment to Integrity
    Through advanced monitoring systems, including Sixth-i, strict enforcement protocols, and legal recourse mechanisms, Checkmate.Live is committed to upholding the highest standards of integrity, security, and fairness.

    5.16 Cheating Detection and Liability Disclaimer5.16.1 Cheating Detection Measures

    Checkmate.Live is committed to maintaining the highest standards of competitive integrity. To achieve this, we employ rigorous, multi-layered cheating detection systems, including but not limited to the Sixth‑i Anti‑Cheat System, data analytics, manual reviews, and artificial intelligence-driven behavioral analysis. These tools and procedures are designed to detect, deter, and respond to cheating or unfair play across all competitions and user activities on the platform.

    Discretionary Enforcement
    At our sole and absolute discretion, if Checkmate.Live determines that you, or any member of your team if applicable, have engaged in cheating or violated our Fair Play Policy, we may take immediate enforcement actions without prior notice. These actions may include, but are not limited to:

    • Disqualification from competitions, including removal from current and past competitions, with the possibility of retroactive disqualifications
    • Forfeiture of prizes, awards, rankings, or titles earned through or influenced by unfair play
    • Account sanctions, including temporary suspension, permanent bans, or usage restrictions on the platform
    • Public disclosure, including updating your profile to reflect disqualification, and in severe cases, publicizing the nature of violations for transparency and deterrence


    No Limitation on Remedies
    The above measures do not limit any other legal or administrative remedies available to Checkmate.Live, including civil or criminal action where applicable.5.16.2 Acknowledgment of Detection LimitationsWhile Checkmate.Live employs advanced anti-cheat technologies and investigative protocols, no system is infallible. By using the platform, you expressly acknowledge and accept the following:

    • Possibility of Undetected Cheating: Some instances of cheating may go undetected despite our best efforts.
    • Risk of False Positives: There is an inherent risk that our detection mechanisms may mistakenly identify fair play as cheating, commonly referred to as “false positives.”
    • Finality of Decisions: Determinations regarding cheating, fair play violations, and enforcement actions are final and binding. Appeals may only be permitted if explicitly offered by Checkmate.Live and under the conditions set forth in our Appeals Policy. Otherwise, decisions are not subject to further review, arbitration, or legal challenge.
    • Opponents May Cheat Without Detection: You acknowledge the possibility that opponents in tournaments, competitions, or casual matches may engage in cheating behaviors that go undetected, and Checkmate.Live disclaims liability for any losses, frustrations, or perceived injustices resulting from such occurrences.

    5.16.3 Liability Waiver
    By accessing or using Checkmate.Live, you agree to the following waiver of liability:

    No Liability for Detection Errors:
    Checkmate.Live shall have no liability or obligation for:

    • Failures to detect cheating
    • Errors in our detection processes, including false positives or false negatives
    • Mistaken disciplinary actions, including wrongful bans, disqualifications, or prize forfeitures
    • Any decisions related to fair play enforcement, even if later determined to be erroneous


    Waiver of Claims:
    You irrevocably waive any and all claims, demands, causes of action, or legal proceedings, whether known or unknown, arising from:

    • The detection or non-detection of cheating
    • The results of any investigation conducted by Checkmate.Live
    • The consequences of enforcement actions taken under this policy


    Indemnification
    You further agree to indemnify, defend, and hold harmless Checkmate.Live, its affiliates, officers, directors, employees, agents, and partners from any claims, losses, damages, liabilities, penalties, costs, or expenses, including reasonable attorneys' fees, arising out of or related to:

    • Your violation of the Fair Play Policy
    • Any cheating or misconduct by you or associated accounts
    • Legal claims brought by third parties due to enforcement actions taken against you


    5.16.4 Binding Agreement
    By using Checkmate.Live, participating in any events, or engaging with the platform in any capacity, you expressly acknowledge that:

    • You have read, understood, and accepted this Cheating Detection and Liability Disclaimer in full
    • You consent to Checkmate.Live’s sole authority in making determinations related to cheating, fair play, and enforcement actions
    • You waive the right to dispute or challenge these decisions through legal, administrative, or arbitration channels, except where explicitly permitted by Checkmate.Live’s Appeals Policy
    • You accept all risks associated with false positives, undetected cheating, and enforcement measures applied under this policy

    5.17 Player Responsibilities in Reporting Cheating, Public Conduct, and Interactions with Arbiters and Support Staff

    5.17.1 Reporting Cheating: Responsibilities and Obligations

    Accurate Reporting
    Players must provide factual, verifiable information when reporting suspected cheating. Reports based on unfounded assumptions, personal biases, or retaliatory motives are strictly prohibited.

    Confidentiality of Reports
    All reports of misconduct are confidential. Players must not publicly disclose, discuss, or speculate about ongoing investigations in any forum, including social media, chat groups, or other public platforms.

    No False or Malicious Reports
    Submitting false reports, knowingly making baseless accusations, or attempting to manipulate outcomes through deceitful claims is a violation of the Fair Play Policy and will result in disciplinary action, including potential account suspension or legal action for damages caused. Malicious reporting is recorded and may negatively impact a player's Fair Play Score.

    Prohibition of Coercion and Interference
    Players must not attempt to influence Checkmate.Live’s investigation processes through coercion, threats, bribery, or blackmail. Any such actions will result in immediate sanctions, including permanent bans and potential legal consequences.

    5.17.2 Public Conduct and Communication


    Respectful Communication
    Players must engage respectfully with other users, arbiters, and Checkmate.Live staff. Harassment, abusive language, hate speech, or inflammatory behavior will not be tolerated.


    Prohibition of Defamation and Slander
    Players must not make false, defamatory, or damaging statements about Checkmate.Live, its staff, arbiters, other players, or affiliated organisations. This includes public accusations of cheating without evidence, disparaging comments, or any conduct intended to harm reputations.


    Social Media and Public Forums
    Players are responsible for their public statements on social media, streaming platforms, blogs, and other public channels. Posts that misrepresent facts, spread false information, or harm the reputation of Checkmate.Live or its users may result in disciplinary action, including bans, legal claims for damages, or defamation lawsuits where applicable.

    5.17.3 Interactions with Arbiters and Support Staff

    Compliance with Official Instructions:
    Players must promptly comply with all requests or directives from arbiters and Checkmate.Live support staff during tournaments, investigations, or supervised events. This includes providing requested information, following technical setup guidelines, and cooperating with fair play protocols.

    Role of Support Staff in Fair Play Investigations
    Support staff have no influence over fair play decisions. If players are requested to provide information to assist investigations, they must:

    • Provide factual, accurate information only
    • Not attempt to influence the investigation process, the staff handling the case, or the final decision in any way

    Fair play decisions are solely made by the Fair Play Team based on evidence and, where applicable, arbiter input. Players are expected to respect this process and refrain from trying to sway outcomes through personal appeals, favoritisim, or pressure tactics.

    Fair Play Review Timelines
    While Checkmate.Live aims to address fair play concerns promptly, investigation timelines are guidelines only. Reviews and decisions will take as long as necessary to ensure thorough, unbiased evaluations. Sanctions and penalties may be applied retrospectively, even if a violation is discovered after a tournament or event has concluded. This ensures fairness across all competitions, regardless of when misconduct is identified.

    No Intimidation or Harassment
    Attempting to intimidate, harass, or unduly influence arbiters, moderators, or support personnel is strictly prohibited. This includes verbal abuse, threats, or attempts to pressure staff into making favourable decisions.

    5.17.4 Sanctions, Cross-Platform Enforcement, and Independent Decision-MakingCross-Platform Enforcement:

    Checkmate.Live reserves the right to mirror bans or sanctions imposed by other online platforms, including but not limited to chess platforms, video games, and recognized Chess Federations. This may occur when:

    • The external ban relates to fair play violations, cheating, or misconduct consistent with Checkmate.Live’s policies
    • The behaviour in question raises concerns about the integrity of Checkmate Lives community

    Independent Review and Discretion:
    While Checkmate.Live may consider external rulings, it is under no obligation to match the decisions of other platforms or organisations. All enforcement actions will be made based on Checkmate.Live’s independent assessment of the situation, taking into account the interests of the platform, its player base, and the principles of fairness and due process.

    Retrospective Sanctions:
    Sanctions may be applied retrospectively, even after a tournament or event has concluded, if new evidence emerges regarding violations of Checkmate.Live’s Fair Play Policy or Code of Conduct.

    5.17.5 Priority Handling for Alpha and Pro Pass Holder Reports

    Priority for Pro Pass Holders:
    Reports submitted by Pro Pass holders are given priority handling due to their status as Verified Identity and Integrity Participants within the Checkmate.Live ecosystem. This priority is based on the verification of their identity, enhancing the credibility and accountability of their reports.

    Enhanced Review Process:
    While all reports are investigated thoroughly, reports from Alpha and  Pro Pass holders benefit from expedited review timelines where possible, updates on the status of their reports, and enhanced consideration in cases where immediate actions may prevent competitive harm.

    Accountability for Verified Members:
    Despite the priority, Pro Pass holders are held to the same strict standards regarding the accuracy and integrity of their reports. Malicious or false reporting by Pro Pass holders will result in penalties. Violations may lead to revocation of Pro Pass privileges, downgrading of Fair Play Scores, and potential permanent bans for severe infractions.

    5.17.6 Liability Waiver and Enforcement Rights

    No Liability for Investigations and Decisions:
    By using Checkmate.Live, you acknowledge and accept that Checkmate.Live is not liable for decisions made in good faith during investigations, including errors in judgment or disputed outcomes. Players waive any claims against Checkmate.Live for emotional distress, reputational harm, or financial loss resulting from enforcement actions or public disclosures made in accordance with this policy.

    Right to Enforce Sanctions:
    Checkmate.Live reserves the right to:

    • Suspend or ban accounts for violations of this section, with or without prior notice
    • Publicly disclose disciplinary actions when deemed necessary to protect the platform’s integrity
    • Pursue legal remedies, including claims for damages, against individuals who engage in blackmail, slander, defamation, or other misconduct harming Checkmate.Live or its community


    Indemnification Clause:
    Players agree to indemnify and hold harmless Checkmate.Live, its affiliates, staff, and partners from any claims, damages, or legal actions arising from their misconduct, including:

    • False accusations or malicious reporting
    • Public defamation or slander
    • Threats, harassment, or abuse directed at other players or staff
    • Any attempt to manipulate Checkmate.Live’s investigation or enforcement processes through unethical means


    5.17.7 Acknowledgment of Responsibilities
    By participating in Checkmate.Live, you expressly acknowledge that you:

    • Have read and understood your responsibilities concerning fair reporting, public conduct, and interactions with Checkmate.Live staff
    • Agree to comply with all provisions outlined in this section
    • Accept that violations may result in account sanctions, disqualification from competitions, legal action, or public disclosure of the offense, as deemed appropriate by Checkmate.Live



    PART F – INTELLECTUAL PROPERTY, DATA RIGHTS, AND COMMERCIALISATION

    6. Ownership of Intellectual Property

    • All title, ownership, and intellectual property rights in and to the Platform—including trademarks, trade names, computer code, themes, characters, artwork, animations, sounds, audiovisual effects, and related documentation—are exclusively owned by Checkmate.Live and/or its licensors.
    • The Platform and its Content are licensed, not sold; you acquire no ownership rights beyond the limited, non‑transferable license granted herein.
    • Enhanced game modes (e.g., Checkmate.Live’s Arcade Mode and Speedpro), along with all related results, analytics, and aggregated data, are uniquely developed by Checkmate.Live, are protected by copyright and other intellectual property laws, and are not considered public domain.


    6.1 User‑Generated Content License

    • By submitting content to the Platform, you grant Checkmate.Live a worldwide, non‑exclusive, irrevocable, royalty‑free license to use, reproduce, modify, distribute, and sublicense your content for the purposes of operating, promoting, and commercializing the Platform.


    6.2 Data Rights and Ownership


    6.2.1 Public Domain vs. Proprietary Intellectual Property Rights
    While isolated raw chess moves may be public domain, the enhanced presentation, analysis, and aggregated data (from Arcade Mode, Speedpro, Proof of Play, Pro Mode, Echess etc.) are uniquely developed by Checkmate.Live and fully protected as proprietary intellectual property.

    6.2.2 Platform‑Generated Data Ownership:
    Checkmate.Live exclusively owns all data generated on the Platform, including:
    - Metadata: Move timing, player biometrics, and device metrics.
    - AI‑Derived Insights: Data generated by Sixth‑i (e.g., behavioural patterns, performance analytics).
    - Database Compilations: Curated compilations protected under applicable law.
    - Digital Assets: All proprietary data that may be monetised, licensed, or otherwise commercially exploited.


    6.2.3 Proof of Play

    The Proof of Play system is designed to incentivise meaningful participation and create a sustainable economy within the Checkmate ecosystem. By rewarding users for their contributions, the system encourages engagement, fair play, and helps grow the platform. Participation in the Proof of Play system generates value from user engagement and is based on metrics including gameplay, content creation, viewership, and engagement. By registering an account, you grant Checkmate.Live full current and future rights to use, tokenise, and monetise the resulting data generated through the Proof of Play system. Players must opt in to claim rewards when this feature is available; claiming rewards is optional.

    6.2.4 User Rights & Limitations
    Users may export personal gameplay files (e.g., PGN files) solely for personal use; bulk-exporting or redistribution of Platform-compiled data is strictly prohibited.

    6.3 Tokenisation and Commercial Rights
    - Checkmate.Live reserves the exclusive right to monetise, license, tokenise, and commercially exploit all digital assets and intellectual property generated through User activity on the Platform.
    - All such rights—including the right to sublicense and assign—are retained solely by Checkmate.Live.

    PART G – BROADCAST, DATA, AND DIGITAL RIGHTS

    7 Broadcast Rights

    • Checkmate.Live retains the exclusive right to distribute live, recorded, delayed, and rebroadcasted content across its Platform, online platforms, linear, OTT services, cable networks, mobile apps, smart devices, and social media networks.
    • Checkmate.Live has full authority to archive, edit, reformat, and distribute content for advertising, promotional, resale, or other commercial purposes.
    • Exclusive Coverage: Checkmate.Live claims all rights associated with the broadcast, coverage, data collection, and media distribution of its tournaments and events and may assign or license these rights subject to prior agreement.


    7.1 Controlled Data and Broadcast Access

    (a) Tiered Access:
    – Real‑time access is granted to administrators, players, and primary partners;
    – Delayed access is provided to third parties (e.g., betting platforms) to prevent real‑time manipulation;
    – Archived access is available through licensing or contractual agreements.

    (b) Sub licensingSublicensing:
    – Checkmate.Live may sublicense content, broadcasts, and data to third parties under revenue‑sharing arrangements.

    (c) Multi‑Platform Rights:
    – Checkmate.Live may reformat and distribute content across various digital channels.

    7.2 Vision Rights License and Derivative Content

    • Checkmate.Live holds broadcast rights for tournaments and may grant non‑exclusive streaming rights (subject to a delay).
    • Its proprietary assets include AI‑generated commentary, analytics overlays, and systems for controlled video on demand.

    7.3 Checkmate.Live Streaming Policy7.3.1 Permission for Streaming

    • Permission for streaming is not required for players who stream casual games or engage in Battle Mode.
    • Players should always review the specific tournament rules to determine whether streaming of your event on a third-party service is permitted.
    • For tournament events, our tournament policy for each event will outline the applicable streaming rules. This is designed to protect the competitive integrity of the tournament and uphold the broadcast rights retained by Checkmate.Live.

    7.3.2 When Arbiter Mode is Required

    • When Arbiter Mode is required for an event, or when you use the video feature on Checkmate.Live, your game, your primary video feed from your webcam, any additional camera feeds, your voice, and the surrounding environment may be broadcast on Checkmate.Live.
    • By entering such an event or using the video feature, you irrevocably consent to this public broadcast and grant Checkmate.Live a full release as set forth below.

    7.3.3 Release Definition

    • By entering an event in which Arbiter Mode is required, or using the video feature on Checkmate.Live, you hereby grant Checkmate.Live an irrevocable, non‑exclusive, worldwide, royalty‑free release and waiver of any claims, demands, or causes of action arising out of or related to the public broadcast or distribution of your gameplay, including the broadcast of your video, voice, and environment.
    • This release covers any potential claims for damages, loss of privacy, or other liabilities that may result from the real-time or delayed broadcast of your game.

    7.3.4 Broadcast Rights and Use of Content

    • You acknowledge and agree that Checkmate.Live has the right to use any content broadcast through its platform or on third-party services, including your game, video feed, voice, and environment, for promotional purposes, including but not limited to its own broadcasts, advertisements, and marketing materials.
    • If you stream your game on third-party services, Checkmate.Live may use this content in its own broadcasts, or for promotional and other commercial purposes, without further notice or permission.

    7.3.5 Delay Notice

    • The streaming rules defined in the tournament ruleset must be adhered to.
    • In nominated tournaments, while you and the arbiter view the game in real time, the public sees a delayed video stream.
    • Conditions may apply regarding which stages you may stream or whether you may stream from your primary account.
    • Failure to follow these rules, or streaming without the appropriate rights or permissions, will be considered a breach of our Fair Play Policy and Terms of Service and will result in disqualification without any compensation provided.

    7.3.6 Bandwidth and Latency Notice

    • Streaming directly from your player PC or device may impact bandwidth.
    • The Checkmate.Live platform is calibrated so that in‑platform video does not affect latency. However, if you stream your games using third-party software to external platforms, you acknowledge that this may impact your game experience and could result in disconnections or latency issues.
    • Headphones should not be worn when Arbiter Mode is required.

    7.3.7 Account Closure for Minors and Non-compliance

    • If you are under the legal age of majority, your participation in any event involving public broadcasting or recording is contingent upon obtaining full parental or legal guardian consent.
    • By entering an event, you confirm that such consent has been obtained and assume full responsibility for verifying this.
    • If parental consent is not obtained, Checkmate.Live reserves the right to close your account and revoke your access to the Platform with no further recourse.

    7.3.8 General Disclaimer

    • These streaming rights and restrictions are established in accordance with our Fair Play Policy and the broadcast rights retained by Checkmate.Live.

    8 Virtual Currency and In-Game Content
    Checkmate.Live may offer and/or sell virtual or fictional points, coins, or currencies (“Checkmate.Live account Virtual Currency”) as part of our Pre-Release Alpha Feedback Program and in-season play. These virtual currencies are available to enhance your gaming experience within the Platform, allowing you to access exclusive in-game items, content, and services.

    8.1 In-Game Currency Usage:

    • Crowns: Premium currency earned in-game or purchased, used to acquire exclusive items in the shop, enter tournaments, and purchase passes. Crowns are non-refundable, regardless of consumption. All purchases of Crowns—whether made using cryptocurrency or credit cards—are final. You hereby waive any right to initiate chargebacks or reversals. Crowns are for exclusive use on Checkmate.Live and may not be offered as giveaways.
    • Credits: Awarded for winning games, daily logins, and participation; used to buy card packs, upgrade cards, trade, and enter tournaments. Credits are non-refundable and final, even if unconsumed, and are for exclusive use on Checkmate.Live.
    • Keys and Shards: Keys unlock Drops and Shards unlock collectible cards; these virtual items are solely for use within the Platform.

    8.1.2 License and Transaction Terms:

    • Upon purchase of any Checkmate.Live account Virtual Currency, you receive a limited, non-assignable, non-exclusive, revocable license to access in-game products, services, assets, or content (“Checkmate.Live account In-Game Content”) available in the Program.
    • All transactions are processed on a “final sale” basis. Gas, transaction, and any Proof of Play fees are the sole responsibility of the User.
    • The virtual currency and in-game content are strictly non-cashable and have no value outside the Checkmate.Live ecosystem.

    8.2 Pro Pass Subscription
    We offer a renewing subscription program for the Pro Pass, available on a monthly or annual basis. When you purchase a Pro Pass subscription—you agree that:

    • Pro Pass subscriptions are final, non-transferable, and non-refundable, except as required by law.
    • Our subscription will automatically renew, and Checkmate.Live is authorized to charge your designated payment method for each renewal period until you cancel or we terminate your Pro Pass.
    • Checkmate.Live reserves the right to modify or terminate the Pro Pass subscription program and its terms at any time. We will notify you of any price increases or changes via the Platform.
    • You may cancel your subscription at any time via your account settings; if you cancel, you will retain access to Pro Pass benefits for the remainder of your paid period.

    8.3 Alpha Pro Pass and Subscription Terms (For services offered during the Alpha phase)

    Introduction:
    The Pro Pass combines a subscription with a Battle Pass that offers progressive rewards, exclusive content, and tiered benefits to enhance your competitive gaming experience.
    Redemption: Pro Passes issued during Play Testing must be redeemed within three months of public service availability (excluding early access or pre-order offers).
    Activation: The Pro Pass is activated upon redemption via a unique code; rewards begin accruing thereafter.
    Non-Exchangeable Nature: All passes, subscriptions, and promotional codes are non-exchangeable for cash, non-transferable, and valid only within Checkmate.Live.
    Non-Redeemable Assets: In-game currencies and assets provided through the Pro Pass are solely for enhancing gameplay and are not redeemable for cash.
    Service Availability: Pro Pass services commence with the official start of each season; start dates and season details are communicated via email and on the Platform dashboard.
    Changes in Services and Pricing: Features, content, and pricing of the Pro Pass may change as the Platform evolves, with timely notifications provided.
    Cancellation: Subscriptions activated via a redemption code or prize are considered fully utilized upon cancellation, regardless of actual usage.
    No Liability: During the alpha/beta phases, Checkmate.Live does not guarantee uninterrupted Pro Pass service and assumes no liability for disruptions.


    8.4 Store

    Checkmate.Live offers an in-game store (“Store”) where users can purchase digital goods, virtual items, and physical merchandise (collectively, “Products”). The Store is accessible through the Platform and any associated applications.


    8.4.1 Digital Goods & Virtual Items:

    Users may purchase digital collectibles and cosmetics (e.g., avatars, badges, themes), exclusive access items (e.g., premium chat channels, tournament entries), Checkmate.Live account virtual currency (e.g., Crowns, Credits), loot boxes, card packs, and time-limited battle passes.
    All digital goods are licensed to you on a limited, non-exclusive, revocable basis for personal use only within the Platform. These goods are non-transferable and cannot be exchanged for real-world value.


    8.4.2 Physical Merchandise:

    Users may also purchase Checkmate.Live-branded apparel, chess-related accessories, and limited-edition products. All physical merchandise purchases are subject to availability and applicable shipping policies.


    8.5 Sales & Refund Policy


    8.5.1 Digital Goods:

    All sales of digital goods (including virtual currency and in-game content) are final and non-refundable. Digital goods do not hold monetary value outside the Checkmate.Live ecosystem. Purchases made using Crowns or Credits are irreversible.


    8.5.2 Physical Merchandise:

    Physical merchandise may be eligible for returns or exchanges within 30 days of purchase, provided the item is unused and in its original packaging. Refunds will be issued as store credits unless otherwise stated.


    8.5.3 Payment Processing:

    Users must provide valid payment details for all Store transactions. Checkmate.Live may share payment information with third-party processors solely to facilitate transactions. Any fees (e.g., gas fees for blockchain transactions) are the responsibility of the user.


    8.5.4 Non-Refundable Purchases Upon Account Deletion:

    Deleting a Checkmate.Live account does not entitle users to refunds for previously purchased in-game items, tournament entries, or other digital goods. All purchases are final, and unused balances may be forfeited upon account termination.


    8.6 Expiration & Limitations:

    Virtual currency (Crowns and Credits) may have expiration terms disclosed at purchase. Certain digital goods, such as seasonal battle passes, are time-limited and expire if not used within the designated period.


    8.7 Compliance & Restrictions:

    Purchases must comply with all applicable laws. Users may not manipulate transactions (e.g., fraudulent chargebacks). Checkmate.Live reserves the right to revoke or adjust purchases in cases of fraud or abuse.


    8.8 Amendments:

    Checkmate.Live may modify or discontinue Store offerings, pricing, or refund policies at its sole discretion. Changes will be communicated on the Platform.

    PART I – BATTLE MODE, LOOT, AND BATTLE PASS

    9. Battle Mode


    Checkmate.Live’s Battle Mode combines strategic collectible card gameplay with competitive chess matches

    9.1 Battle Mode Mechanics

    • Card Staking: Players select and stake collectible cards as commitment to a Battle.
    • Card Valuation: Each collectible card is initially valued based on factors such as rarity, utility, and market demand. Cards and other in‑game assets may be traded on the Platform’s marketplace at prevailing market values. Checkmate.Live reserves the right to adjust valuations at its sole discretion without notice.
    • Stake Equalization: Differences in staked card values are equalized using virtual credits provided by the Platform.
    • Chess Match: Players compete in chess matches with chosen game types, time controls, and formats.
    • Winner Takes All: The winning player claims all staked cards, minus a fee allocated between Checkmate.Live and the Community Treasury.


    9.2 Battle Field Preparation and Matchmaking

    • Players select their preferred game type, time control, and match format prior to initiating a Battle.
    • The Platform recommends matching players of similar skill levels; players have full control over match parameters.


    9.3 Virtual Credits and Fees

    • Virtual Credits: A non‑exchangeable in‑platform currency used solely to equalize stake values.
    • Battle Fee: A fee is deducted from the total staked value, split between Checkmate.Live and the Community Treasury (the fee percentage is disclosed before Battle initiation).
    • Community Treasury: Funds are allocated for tournament prizes, platform development, community initiatives, and marketing.

    PART J – TOURNAMENT POLICIES AND REGULATIONS

    At Checkmate.Live, we strive to ensure that every tournament and event hosted on our Platform is conducted in a fair, transparent, and secure manner. The following Tournament Policies and Regulations set forth the rules and guidelines that govern all competitions, including specific details regarding tournament format, technical requirements, prizing, and fair play.

    By registering for and participating in any tournament or event, you agree to abide by these rules and acknowledge that any changes or amendments will be communicated in advance. While we make every reasonable effort to enforce these rules and maintain the integrity of each event,

    Checkmate.Live shall not be held liable for any discrepancies or unforeseen issues that may arise during tournament operations. Participants are solely responsible for ensuring compliance with the Tournament Rules, and any violation may result in sanctions—including disqualification and other penalties—at the sole discretion of Checkmate.Live or the host tournament organiser.

    10. Tournament Rules
    Each tournament will have its own specific rules ("Tournament Rules"), which will be made available to you before you register for the tournament. The Tournament Rules will include details such as:

    • Tournament format
    • Time controls
    • Tie-breaking procedures
    • Prizes (if applicable)
    • Fair play guidelines
    • Technical requirements

    By registering for a tournament, you agree to abide by the applicable Tournament Rules.

    10.1 Fair Play
    Checkmate.Live is committed to maintaining a fair and competitive environment for all participants. We strictly prohibit any form of cheating or unfair play, including but not limited to:

    • Using unauthorised assistance (e.g., chess engines, outside help)
    • Colluding with other players
    • Creating multiple accounts
    • Engaging in abusive or disruptive behaviour

    We utilise various measures to detect and prevent cheating, including our proprietary AI-powered anti‑cheat system, Sixth‑i. Any player found to have violated our Fair Play Policy may be subject to sanctions, including disqualification from the tournament, account suspension, or permanent ban from the Platform.

    10.2 Technical Requirements
    To participate in online tournaments, you are responsible for ensuring that you have the necessary equipment and a stable internet connection. Minimum technical requirements may be specified in the Tournament Rules. Checkmate.Live is not responsible for any technical issues or disruptions that may affect your ability to participate in a tournament.

    10.2.1  Mandatory Technical Standards
    (a) Users must maintain at their own expense: (i) computing equipment meeting: (A) minimum specifications; (B) performance requirements; (C) stability standards; (D) security protocols; (ii) internet connection providing: (A) minimum 5 Mbps upload; (B) minimum 5 Mbps download; (C) stable connectivity; (D) backup options.

    10.2.2 Technical Compliance
    (a) Users acknowledge and accept: (i) sole responsibility for: (A) equipment maintenance; (B) connection stability; (C) technical compliance; (D) backup systems; (ii) no compensation for: (A) technical failures; (B) connection issues; (C) equipment problems; (D) compatibility issues.

    10.3 Event Cancellation, Postponement, and Rescheduling

    10.3.1 Online Tournaments
    Checkmate.Live reserves the right to cancel, postpone, reschedule, or modify any online tournament at its sole discretion. We will make reasonable efforts to promptly notify registered participants of any changes.

    • Cancelled Events: If Checkmate.Live cancels a tournament, registered participants will be eligible for a full refund of their entry fee (if applicable).
    • Rescheduled Events: If a participant cannot attend a rescheduled tournament, they may request a refund of their entry fee.
    • No Refunds for Other Changes: Refunds will generally not be provided for changes to the tournament format or schedule, unless Checkmate.Live cancels the tournament entirely.

    10.3.2 Hosted Events

    Checkmate.Live may host events (online, physical, or hybrid) in whole, in part, or on behalf of a federation or third‑parties. Specific event details—including any postponement, cancellation, or rescheduling—will be provided on the event’s designated page. When Checkmate.Live provides online infrastructure, prize money, or in‑game items, its role is limited to facilitation. The event Organiser or Federation partner is solely responsible for physical event components (e.g., flights, accommodation, per-diems, prize money). Checkmate.Live is not liable for any acts, omissions, injuries, or claims arising from event organisation or conduct by third‑parties; refund requests must be directed solely to the event Organiser.

    10.3.3 Federation, Third-Party, Corporate, or Community Host Liability and Deduction of Costs

    In the event that a Federation, third-party, corporate host, or community host fails to fulfill its financial obligations for an event, Checkmate Live shall not be held liable for any costs, losses, or damages incurred by the host, participants, or any other parties. This applies to events where Checkmate Live is the primary host or co-host, and where Checkmate Live provides the online and broadcast component of the event.

    Checkmate Live reserves the right to deduct any costs directly related to its involvement in the event, including but not limited to operational costs, prize allocations, and any other platform-related expenses, before processing any refunds or payments. Checkmate Live’s obligations and liabilities are limited to those explicitly outlined in these Terms. We disclaim any responsibility for the host’s failure to meet its financial commitments, including the inability to fund its portion of the event, prize payouts, or any related expenditures.

    For events where a Federation, tournament organiser, corporate entity, or community group serves as the primary host, they are fully responsible for all associated costs and obligations for the event. In such cases, Checkmate Live’s role will be strictly as the technology provider, facilitating the online and broadcast aspects of the event.

    Checkmate Live will not be liable for any failure by the Federation, tournament organiser, corporate host, or community group to meet its financial responsibilities, including the inability to fund its portion of the event, prize payouts, or any related expenditures.

    Refunds, if applicable, will be limited to the cost of entry fees paid for the specific event, and such refunds shall only be processed after the necessary deductions related to Checkmate Live's participation in the event have been made.

    Checkmate Live retains the right to cancel, postpone, or modify events at its discretion, including where the host (whether a Federation, tournament organszer, corporate entity, or community group) has failed to meet its financial responsibilities, and no further compensation shall be owed to any party beyond the stated entry fee refund, if applicable.

    10.4 Withdrawal, No‑Show, and Prize Adjustment Policy
    If you withdraw from any Tournament within 24 hours (unless another time is specified in the Tournament Ruleset) before the Tournament starts, if you fail to show up, if another member of your Team—organised via our Squad mode—fails to show up for a Tournament, or if you are disqualified for Cheating or any other reason, any entry fees paid for that Tournament and your Tournament placement will be forfeited.

    However, if you voluntarily withdraw from a Tournament at least 24 hours before the Tournament starts, any entry fee that you paid for that Tournament will be credited back to your Account Funds Balance, Account Prize Balance, or Account Credit Balance (as applicable), less any applicable Transaction Fee.

    Each Prize or Sponsored Prize advertised or announced for any Division of a Tournament is based on the assumption that such Division will be fully fielded. If your Division in any Tournament is not fully fielded, each Prize or Sponsored Prize for the winners in that Division may be reduced on a pro rata basis in accordance with the actual number of Entrants.

    We will make commercially reasonable efforts to notify you of any such reduction before the Tournament begins; however, our failure to provide such notice will not be deemed a breach of these Terms or incur any liability on our part. Additionally, some Tournaments may cap the number of Teams or Players per Division, while others may have no such cap. You acknowledge that your chances of winning may decrease as the number of participants in your Division increases, and Checkmate.Live makes no representation or warranty regarding the number of Teams or Players that will participate in any Division. If the minimum required number of players do not show for a Tournament, the Tournament will be canceled and your entry fee will be refunded.

    10.5 Limitation of Liability
    Checkmate.Live's liability for any tournament cancellation, postponement, rescheduling, or modification is limited to the cost of the entry fee paid by the participant. Checkmate.Live will not be liable for any other costs or expenses incurred by participants.

    10.6 Force Majeure Events and Consequences
    For the purposes of this Agreement, "Force Majeure Events" shall include, without limitation, any events or circumstances beyond the reasonable control of Checkmate.Live, including, but not limited to, technological disruptions (such as cyber attacks, DDoS attacks, server failures, and network outages); infrastructure issues (including data center failures, power outages, cooling system failures, and hardware malfunctions); market disruptions (including cryptocurrency volatility, exchange failures, payment system outages, and banking system issues); and regulatory changes (including government restrictions, regulatory prohibitions, legal requirements, and compliance obligations).

    In the event of any Force Majeure Event, Checkmate.Live shall have the right, at its sole discretion, to suspend or interrupt services, modify operations, cancel or postpone events, and/or adjust requirements. In connection with any such actions taken pursuant to this Section, Checkmate.Live shall not be liable for any financial losses, missed opportunities, or any consequential damages arising from or related to the Force Majeure Event. This provision shall apply to all cloud-based and live services produced by Checkmate.Live.

    10.7 Sponsorship Rights
    Checkmate.Live has the exclusive right to manage all sponsorship and promotional opportunities related to any tournament or event hosted on the Platform. Players may acquire sponsorships; however, sponsorships in the following restricted categories are prohibited:

    • Gambling or gambling‑related websites
    • Alcohol, tobacco, and non‑over‑the‑counter drugs
    • Firearms and weapons of any kind
    • Pornographic or adult content
    • Products or services from direct competitors of Checkmate.Live or its partners (without permission)

    Players, clubs, teams and hosts must abide by the sponsorsgip terms applicable to each tournament.

    10.8 Game Coverage, Media, and Data Rights
    Checkmate.Live claims all rights associated with the broadcast, coverage, data collection, and media distribution of tournaments and events. This includes the right to capture, broadcast, reproduce, and distribute all visual, audiovisual, and data-driven content generated during these events across any current or future media platform. Checkmate.Live retains exclusive rights over game data and related metadata (including player statistics, game outcomes, and performance analytics), which may be used, licensed, or distributed to enhance event coverage, promote the Platform, and engage the community. Checkmate.Live also reserves the right to assign or license these media and data rights to third parties or to players as deemed appropriate.

    10.9 Amendment of Tournament Rules
    The Tournament Organiser reserves the right to amend or update the tournament rules, prizing, and regulations at any time, as necessary to resolve conflicts with partner or stakeholder terms or to clarify procedures.

    10.10 Consent and Agreement to Tournament Rules
    Participation in any tournament or event constitutes your consent, legal agreement, and acceptance of all tournament rules, policies, and regulations as set forth by Checkmate.Live. By entering and participating, you acknowledge your understanding and compliance with these rules and agree to abide by all terms, conditions, and decisions made by the Tournament Organiser.

    10.11 Internal Communication Confidentiality and Doxing

    Confidentiality:
    All written communications within the Checkmate.Live platform—including, but not limited to, chats, appeals, protests, support tickets, and any correspondence from tournament administrators, Checkmate Live or Federation staff—are strictly confidential. These communications may not be published, shared with third parties, or disseminated in any way without the express written permission of Checkmate.Live or its authorised partners. This restriction applies to all forms of publication or sharing, including screenshots, recordings, or any other reproduction of the communication.

    Prohibition of Doxing:
    Checkmate.Live has a zero-tolerance policy towards doxing. Doxing is the act of intentionally and publicly revealing an individual's personal information online without their consent, with the intent to cause harm, incite harassment, or encourage others to engage in harmful behaviour towards the individual. This includes, but is not limited to, revealing a person's real name, address, phone number, email address, place of work, or other identifying information obtained through Checkmate.Live communications.

    Legal Implications of Doxing:
    Engaging in doxing can have serious legal consequences in Australia. It may violate various laws, including:

    • Privacy Act 1988 (Cth): Doxing can breach the Australian Privacy Principles, potentially leading to complaints to the Office of the Australian Information Commissioner (OAIC) and regulatory action.
    • Criminal Code Act 1995 (Cth): As amended, this Act includes specific offences related to doxing, with penalties of up to 7 years imprisonment.

    Fair Play Reporting Exception:
    In instances where a player is found to have breached Checkmate.Live's Fair Play Policy, Checkmate.Live reserves the right to publish the following information as part of its Fair Play reporting:

    • Username
    • Real Name (if applicable)
    • Country of Residence
    • FIDE ID (if applicable)

    This limited disclosure is deemed necessary to maintain the integrity of the platform, deter future violations, and provide transparency to the Checkmate.Live community.

    Consequences of Violating this Policy:

    Users who violate this confidentiality policy or engage in doxing may face the following consequences:

    • Account Suspension or Termination: Checkmate.Live may immediately suspend or terminate your Account.
    • Legal Action: Checkmate.Live reserves the right to cooperate with law enforcement authorities in cases of suspected doxing or other unlawful activity.
    • Civil Liability: Individuals engaging in doxing may be subject to civil lawsuits for damages.

    User Responsibility:
    All users are responsible for maintaining the confidentiality of Checkmate.Live communications and refraining from engaging in doxing or any other behaviour that violates the law or the rights of others. Respecting the privacy of other users is crucial to maintaining a safe and positive community on Checkmate.Live.

    Reporting Doxing:

    If you believe you have been doxed or are aware of another user being doxed, please report it immediately to Checkmate.Live via chat or at privacy@checkmate.live.

    PART K – DISPUTE RESOLUTION, GOVERNING LAW, AND ARBITRATION

    11.1 Good Faith Attempt to Resolve Disputes

    Before initiating any mediation, arbitration, or legal proceedings, the parties agree to first attempt to resolve any dispute arising out of or relating to these Terms or the Platform through good faith business discussions for a period of 14 days. Such discussions may be conducted in person, by telephone, or in writing (including email).

    11.2 Mediation

    (a) If a dispute cannot be resolved through good faith discussions within 14 days, the parties agree to then attempt to resolve the dispute through mediation administered by a mutually agreeable mediator for a period of 30 days.

    (b) The mediation shall be conducted in accordance with the mediator's rules and procedures.

    (c) The costs of mediation shall be borne equally by the parties, unless otherwise agreed.

    11.3 Arbitration for Players

    (a) If a dispute cannot be resolved through mediation within 30 days, Checkmate Live may, in its sole discretion, elect to resolve the dispute by either:

    (i) Binding arbitration administered by:

    - The Australian Disputes Centre (ADC) in accordance with its rules and procedures; or

    - The International Games and Esports Tribunal (IGET) at www.iget.gg in accordance with its rules and procedures, if Checkmate Live elects this forum.

    (ii) Court action in a court of competent jurisdiction.

    (b) The arbitration shall be conducted online, unless the parties agree otherwise.

    (c) Checkmate Live may, in its sole discretion, elect IGET as the arbitration forum for specific disputes or categories of disputes, taking into account factors such as the nature of the dispute, the location of the parties, and the expertise of the respective forums.

    11.4 Commercial Arbitration with Third Parties

    (a) Notwithstanding Sections 11.2 and 11.3, for any dispute involving a claim exceeding [Monetary Threshold] or any dispute that Checkmate Live, in its sole discretion, deems to be of a commercial nature and involves a third party (not a player), Checkmate Live may elect to resolve the dispute by either:

    (i) Binding arbitration administered by either:

    - The Australian Centre for International Commercial Arbitration (ACICA) in accordance with the ACICA Arbitration Rules, with the seat of the arbitration being Sydney, New South Wales, Australia, and the language of the arbitration being English; or
    - The ADGM-LCIA Arbitration Centre in the Abu Dhabi Global Market (ADGM), Abu Dhabi, UAE, under the laws of England and Wales, and administered in accordance with the ADGM-LCIA Arbitration Rules, with the language of the arbitration being English.

    (ii) Court action in a court of competent jurisdiction.

    (b) The election between the arbitration options in Section 11.4(a)(i) shall be made by Checkmate Live in its sole discretion, taking into account factors such as the location of the parties, the nature of the dispute, and the enforceability of the award.

    11.5 Exceptions

    Notwithstanding the foregoing, either party may bring an individual action in the Local Court of New South Wales (Small Claims Division) for disputes or claims within the scope of that court's jurisdiction. Furthermore, disputes or claims arising solely under or relating to decisions made pursuant to the Checkmate.Live Fair Play Policy or Code of Conduct (including technical issues during supervised play or Battle Mode outcomes) shall be resolved exclusively by Checkmate Live. Such decisions are final, binding, and not subject to further arbitration or legal challenge.

    11.6 Governing Law

    These Terms shall be governed by and construed in accordance with the laws of New South Wales, Australia, without regard to its conflict of laws principles.

    11.4 Governing Law and Jurisdiction:

    - These Terms are governed by the laws of New South Wales and relevant Commonwealth legislation, including mandatory consumer protections.
    - Subject to arbitration, the parties submit to the non‑exclusive jurisdiction of NSW courts for enforcement of arbitration awards and injunctive relief.

    PART L – DIGITAL COMMERCIALISATION, WEB3, AND BROADCASTING

    12. Digital Commercialisation and Web3 Rights

    12.1 Digital Asset Commercialisation
    Checkmate.Live reserves the exclusive right to monetise, license, tokenize, and commercially exploit all digital assets and intellectual property generated through User activity on the Platform, including assets derived via blockchain technology. You acknowledge that any digital value derived from your activity is subject to such commercialisation without additional compensation.

    12.2 Digital Reward Mechanisms
    The Platform may implement mechanisms to create digital assets representing User activity or performance. Participation is optional, and you are solely responsible for managing your digital asset wallet and its associated security.

    12.3 Marketplace Compliance
    All transactions processed through the digital marketplace are subject to identity verification under applicable AML/CTF regulations and will be screened for sanctions compliance.

    13. Broadcasting, Streaming, and Content Commercialisation

    13.1 Broadcast and Content Rights
    - Checkmate.Live retains the exclusive right to distribute live, recorded, delayed, and rebroadcasted content across its Platform, online platforms, OTT services, cable networks, mobile apps, smart devices, and social media networks.
    - Checkmate.Live has full authority to archive, edit, reformat, and distribute such content for advertising, promotional, resale, or other commercial purposes.

    13.2Exclusive Coverage:
    Checkmate.Live claims all rights associated with the broadcast, coverage, data collection, and media distribution of its tournaments and events and may assign or license these rights subject to prior agreement.

    13.3 Controlled Data and Broadcast Access:

    (a) Tiered Access:

    - Real‑time access is granted to administrators, players, and primary partners;
    – Delayed access is provided to third parties (e.g., betting platforms) to prevent real‑time manipulation;
    – Archived access is available through licensing or contractual agreements.
    (b) Sublicensing:
    – Checkmate.Live may sublicense content, broadcasts, and data to third parties under revenue‑sharing arrangements.
    (c) Multi‑Platform Rights:
    – Checkmate.Live may reformat and distribute content across various digital channels.


    13.4 Vision Rights License and Derivative Content:

    - Checkmate.Live holds multi‑camera broadcast rights for tournaments and may grant non‑exclusive streaming rights (subject to a 30‑minute delay).
    - Its proprietary assets include AI‑generated commentary, analytics overlays, and systems for controlled video on demand.

    PART M – PRIZE PAYMENTS AND LOOT REWARDS

    14 Prize Payment Prerequisites

    (a) All prize payments are contingent upon: (i) completion of all required verifications: (A) identity verification; (B) age verification; (C) residency verification; (D) tax documentation; (ii) compliance with all Platform rules: (A) fair play requirements; (B) tournament regulations; (C) technical specifications; (D) conduct standards.

    14.1 Payment Processing

    (a) All payments shall be: (i) processed only after: (A) completion of fair play review; (B) resolution of any disputes; (C) verification of results; (D) clearance of compliance checks; (ii) subject to: (A) applicable transaction fees; (B) currency conversion rates; (C) blockchain network fees; (D) regulatory requirements.

    14.2 Currency and Conversion

    (a) Platform Owner reserves right to: (i) determine payment currency; (ii) set conversion rates; (iii) modify payment methods; (iv) adjust processing timeframes.

    14.3 Prize Payment Conditions

    (a) All prize payments are subject to: (i) successful completion of: (A) KYC verification; (B) identity confirmation; (C) fair play review; (D) compliance checks; (ii) absence of: (A) fair play violations; (B) technical violations; (C) pending investigations; (D) account disputes.

    14.4 Payment Delays and Modifications

    (a) The Platform Owner and Operator reserve the right to: (i) delay prize payments for: (A) additional verification; (B) technical issues; (C) compliance reviews; (D) investigation completion; (ii) modify prize structure due to: (A) participant numbers; (B) technical issues; (C) format changes; (D) regulatory requirements.

    14.5 Prize Payments – USDC Payouts

    14.5.1 Claiming Your USDC Prize

    To receive your USDC prize payout, you must:
    (i) Sync Your Web3 Wallet and Link your non-custodial wallet;
    (ii) Complete KYC Verification before processing payouts;
    (C) Abide by any jurisdiction requirements and provide any required tax documentation;

    Payout Schedule:

    (A) Pro Events
    (1) Processing within 10 business days after Fair Play review;
    (2) Fair Play reviews conducted every Tuesday;
    (3) Subject to rulings and appeals;
    (4) Adjustments possible based on settlements and Fair play review;

    (B) Series Events:
    (1) Processing at series conclusion;
    (2) Subject to Tournament Rules;
    (3) Following verification completion;
    (4) Per published timeline;

    (C) Echess Events
    (1) Variable timelines;
    (2) Per organiser rules;
    (3) Additional verification steps may be required;
    (4) Federation compliance required.

    14.5.2 Fees and Tax Forms.

    (a) Tax Documentation:
    (i) Required for payouts exceeding USD $1,000;
    (ii) Subject to jurisdictional requirements;
    (iii) Must be completed before processing;
    (iv) According to applicable regulations.

    (b) User Responsibility:
    The final received prize amount may incur transaction fees, which are the responsibility of the user. These include: (i) Gas fees; (ii) Transaction fees; (iii) Proof of Play fees; (iv) All applicable taxes; (v) Foreign exchange fees; (vi) Third‑party processing fees.

    14.6 Payout Methods.

    Platform Owner reserves absolute right to:

    (i) change payout methods at any time:
    (A) without prior notice;
    (B) with immediate effect;
    (C) for any or all prize categories;
    (D) based on operational requirements;

    (ii) modify payout processes including:
    (A) payment providers;
    (B) digital currencies used;
    (C) wallet requirements;
    (D) verification methods; (iii) implement new requirements for:
    (A) payment processing;
    (B) wallet compatibility;
    (C) identity verification;
    (D) compliance standards.

    14.7 Loot, In-Game Currency, and Rewards Distribution


    14.7.1 In-Game Rewards
    (a) Progression rewards include: (i) Avatars; (ii) Chess Sets; (iii) Crowns; (iv) Credits; (v) Tournament Tokens, (vi) Cards and Card Packs.
    (b) Reward restrictions: (i) Exclusive use on Checkmate Live; (ii) Non-transferable; (iii) No cash value; (iv) Subject to termination.

    14.7.2 Passes and Redemption

    (a) Battle Pass System: (i) Optional bonus feature; (ii) Available during active seasons only; (iii) Single season redemption; (iv) Non-transferable.  (ii) Claiming rewards optional

    PART N -WEB3, NFT, AND BLOCKCHAIN TRANSACTIONS

    15. Overview of Web3 Integration
    Learn about Checkmate.Live’s integration of Web3 technologies. Our tech playbook is a strategic blend of AI, blockchain, and player-centric features that enhances the online chess experience by:

    • Providing enhanced player ownership and flexibility.
    • Offering flexible payment solutions, including both traditional and crypto options.
    • Ensuring global compliance and security with blockchain-based verification and token gating.
    • Enabling proof of play rewards

    15.1 Web3 Features and Assets
    Checkmate.Live leverages blockchain technology to enable:

    • Authentication and Secure Ownership: Blockchain is used to verify player identities and secure digital assets.
    • Avatars and Collectibles: Limited edition digital items (including NFTs) are available for trade and gameplay enhancement.
    • Community Treasury Drops and Token Gated Passes: Access to special tournaments and events based on token ownership.
    • Payment and Payouts: USDC prize pools and blockchain-enabled transactions ensure secure, transparent payments.
    • NFT Collectables: Assets such as the Alpha Pass, Avatars, Cards and Chess Sets

    15.2 NFT Transactions and Blockchain Fees

    • We have no control over blockchain transactions; all such transactions are final and non-refundable.
    • Users are solely responsible for gas fees and transaction fees on blockchain networks
    • The NFT Terms (see Section 20.4) govern the sale, use, and transfer of NFT digital collectibles on Checkmate.Live.

    15.3 Terms of Sale of Non‑Fungible Tokens (NFTs)


    15.3.1 Acceptance of NFT Terms:
    Your purchase or acquisition of NFTs for Checkmate.Live signifies your agreement to these NFT Terms, which apply to subsequent owners.

    15.3.2 NFT Purchases and Pre‑Sales: NFT pre-sales are final and non‑refundable. Full payment is required at purchase. You must provide a Digital Wallet for delivery.

    15.33 Secondary Sales: Reselling NFTs may incur additional fees on third‑party platforms; Checkmate.Live is not liable for these transactions.

    15.3.4 Title and Risk: Risk and title transfer upon NFT purchase. Loss of access to your Digital Wallet results in loss of NFT access.

    15.3.5 Refunds: When applicable, refunds are issued in the original digital currency or Australian dollars at the transaction value.

    15.3.6 Gameplay and IP Licence: NFTs are usable in Checkmate.Live gameplay. Purchasing an NFT grants a license for personal, non‑commercial use of associated art, subject to termination if terms are breached.

    15.3.7 Indemnity and Liability: You indemnify Checkmate.Live against any losses arising from NFT transactions. Our liability is limited to the NFT’s sale price or commission received, whichever is lower.

    15.3.8 Tax and Acknowledgements: All tax responsibilities lie with the User. NFT transactions are deemed to occur under UAE jurisdiction. Your NFT ownership depends on maintaining control of your Digital Wallet’s keys.
    15.3.9 Assignment of Rights

    We reserve the comprehensive right to assign, transfer, or declare a trust over our rights and obligations related to NFT and blockchain transactions, without prior notice.

    15.3.9 Secondary Market Sales and Pre‑Sale Participation

    Transactions on secondary markets are solely your responsibility. Pre‑sale participation requires joining an allow list via token gating; inclusion does not guarantee purchase, and advertised benefits may change at our discretion.

    PART O – ASSIGNMENT, SUCCESSORS, AND MERGER OR SALE

    16 Assignment and Successors
    This Agreement inures to the benefit of the parties and their respective successors and assigns. Checkmate.Live reserves the right to assign its rights and obligations under this Agreement to any Affiliate or to any Checkmate.Live or Checkmate XR Holdings Ltd entity without notice.

    17 Merger or Sale
    In the event that Checkmate.Live, or some or all of its assets related to the Services, are acquired by or merged with a third‑party entity or in connection with any change‑of‑ownership transaction, Checkmate.Live reserves the right to transfer or assign the information collected from Users as part of that transaction, including during due diligence.

    PART P – DISCLAIMERS AND LIMITATIONS

    18. Limitation of Liability

    In no event shall Checkmate Live, its affiliates, officers, directors, employees, agents, or licensors be liable for any indirect, incidental, special, consequential, or punitive damages (including, but not limited to, damages for loss of profits, data, use, goodwill, or other intangible losses) arising out of or relating to your use of the Platform, whether based on warranty, contract, tort (including negligence), or any other legal theory, even if Checkmate Live has been advised of the possibility of such damages.

    19. Indemnification

    You agree to indemnify, defend, and hold harmless Checkmate Live, its affiliates, officers, directors, employees, agents, and licensors from and against any and all claims, liabilities, damages, losses, costs, expenses, or fees (including reasonable attorneys' fees) arising out of or relating to (a) your use of the Platform, (b) your breach of these Terms, or (c) your violation of any rights of a third party.

    PART Q – AMENDMENTS, TERMINATION, AND MISCELLANEOUS PROVISIONS

    20. Amendments and Termination

    20.1 Amendments – Notice & Consumer Rights

    1. Right to Update Terms
      Checkmate.Live may update or modify these Terms if required by changes in law, regulatory obligations, or legitimate business needs.
    2. Notice of Material Changes
      For material changes that significantly affect your rights or obligations, Checkmate.Live will provide reasonable prior notice (e.g., by email or in‑app notifications). If you do not agree to such changes, you may stop using the Platform or close your Account without penalty for that reason alone.
    3. Urgent or Mandatory Updates
      If urgent changes are necessary (e.g., to comply with a legal requirement or address a security issue), they may take effect immediately. In such cases, Checkmate.Live will notify you as soon as practicable via email or a prominent in‑app announcement.
    4. No Limitation on Statutory Rights
      Nothing in these Terms excludes, restricts, or modifies any rights you may have under the Competition and Consumer Act 2010 (Cth) or other applicable Australian consumer protection laws.

    20.2 Termination & Suspension

    1. Grounds for Termination
      Checkmate.Live may suspend or terminate your Account if you:
      • Breach these Terms or other official policies, including our Fair Play policies or Community Code of Conduct,
      • Engage in conduct that compromises the integrity or security of the Platform,
      • Otherwise cause serious detriment to Checkmate.Live or its users.
      Effect of Termination
      • Upon termination, all rights granted under these Terms immediately cease.
      • Where permitted by law, no refunds (including on subscriptions or virtual currency) will be provided if termination is due to a serious breach of these Terms or policies.
      • Any obligations that by their nature should survive termination (e.g., confidentiality, disclaimers, dispute resolutions) remain in effect.
      User-Initiated Termination
      • You may close your Account at any time if you do not agree to material changes in these Terms or if you no longer wish to use the Platform.
      • Unless otherwise required by Australian consumer law, no refunds will be provided for any unused subscriptions, purchases, or virtual currency if you choose to close your Account.
      • Nothing in these Terms limits any statutory rights or remedies you may have under Australian consumer protection laws.
      Statutory Guarantees Unaffected
      • This termination clause does not override any remedies you may be entitled to under Australian consumer law, including rights to refunds or compensation if the Platform fails to meet statutory guarantees (e.g., a major failure in service or other obligations under the Competition and Consumer Act 2010 (Cth)).

    20.3 Miscellaneous

    1. Entire Agreement
      These Terms, together with any Additional Terms and the Privacy & Compliance Policy, form the entire agreement between you and Checkmate.Live relating to the Platform.
    2. Severability
      If any provision is found invalid or unenforceable, the remaining provisions remain in effect.
    3. Assignment
      Checkmate.Live may assign its rights and obligations under these Terms without notice. You may not assign your rights without our written consent.
    4. Waiver
      Delay or failure by Checkmate.Live to enforce any right does not constitute a waiver unless expressly stated in writing.
    5. Priority of Consumer Protections
      In the event of any conflict between these Terms and Australian consumer protections, those consumer protections prevail.


    20.4 Cross-Reference to Privacy & Account Deletion

    For further details on our data retention practices, user rights, and account deletion procedures, please consult our Privacy & Compliance Policy (checkmate.live/privacy-policy) and our Account Deletion Policy.

    IMPORTANT NOTICE

    THIS AGREEMENT IS SUBJECT TO BINDING ARBITRATION AND A WAIVER OF CLASS ACTION RIGHTS AS DETAILED IN SECTION 18. YOU MUST BE AN ADULT OF THE LEGAL AGE OF MAJORITY IN YOUR JURISDICTION. IF YOU ARE UNDER THE LEGAL AGE OF MAJORITY, YOUR PARENT OR LEGAL GUARDIAN MUST CONSENT TO THIS AGREEMENT. PLEASE READ THIS AGREEMENT CAREFULLY BEFORE ACCESSING OR USING THE PLATFORM. IF YOU DO NOT AGREE WITH ALL OF THE TERMS, YOU MAY NOT ACCESS OR USE THE PLATFORM. IN THE EVENT OF DISCREPANCIES BETWEEN THE ENGLISH TEXT AND ANY TRANSLATION, THE ENGLISH VERSION SHALL PREVAIL.

    DATA RIGHTS AND INTELLECTUAL PROPERTY PROTECTION

    By using the Platform, you acknowledge and agree that:

    • All tournament results and game data are accessible only through a registered Account, ensuring that our curated and proprietary presentation of chess data remains exclusive to Checkmate.Live.
    • Although raw chess moves as isolated facts may be considered public domain, the enhanced presentation, analysis, and aggregated data—including that generated through Checkmate.Live Arcade Mode, Speedpro, Pro and Echess Mode and other proprietary formats—are uniquely developed by Checkmate.Live, are protected by copyright and other intellectual property laws, and are not considered public domain.
    • Checkmate.Live retains complete rights over all User activity and proprietary data—including metadata, AI‑derived insights, and curated compilations—enabling us to monetise, license, tokenise, and otherwise commercially exploit these assets.
    • Robust anti‑scraping, anti‑tamper, and technical protection measures are in place to prevent unauthorised extraction, redistribution, or misuse of our intellectual property.
    • Our Fair Play Policy is an integral part of these Terms; all decisions made under the Fair Play Policy and in online supervised play (including resolutions of technical issues and Battle Mode outcomes) are final, binding, and not subject to legal challenge, and Checkmate.Live assumes no liability for such decisions.
    • These provisions have been put in place for our Proof of Play system to meet our broader goals of promoting fair play, community engagement, and sustainable ecosystem growth.

    PART R – EXECUTION AND CONTACT INFORMATION

    21. Execution and Acceptance
    By using the Checkmate.Live Platform, you confirm that you have read, understood, and agree to be bound by these Terms of Service and Platform Rules. If you do not agree with any part of these Terms, you must immediately cease using the Platform.

    22. Contact Information
    Checkmate Live
    VADR MEDIA
    Address: 143A King St, Mascot, Sydney, NSW 2020, Australia
    Email: hello@checkmate.live